Bo-284 Cerberusmon: "Special effect: Void "Golden Shield" and "Platinum Sword" Option cards." This Special Effect doesn't mean that you have to 'void both cards at the same time or you can't void them', but rather that you void them, one or both, if they're there. Note that this Special Effect also doesn't give you a choice whether or not to void the cards, but given the wording on the cards, I assume that it literally means you have no choice in the matter.

 Bo-286 Vikaralamon "Special effect: Void any Power Option cards." This Special Effect, however, gives you a choice whether or not to void the Option card(s) because of the word "...any...". Also note that this Special Effect doesn't have a limit, and Vikaralamon can only come from a Boarmon who already has a nasty Special Effect. 'What?!? That's too powerful!! How can that be right??' you ask? Well, I'm guessing it's because Vikaralamon is a Deva. Antylamon is also a Deva, and has a similar Special Effect. Bo-287 Makuramon has the same Special Effect as Vikaralamon. Take hope in the fact that they don't void the opponent's Special Effects and Digi-Eggs don't need their effect to be active to be used in an Armor Digivolution because the Digi-Eggs' full card name is in the Digivolve Requirements of an Armored Digimon. You can still Armor Digivolve to a Digimon that voids the opponent's Special Effects if you want to level the playing field against a Deva.

 Bo-296 Goldramon: "Special effect: Triple your Digimon Power by sending a Magnadramon car from your hand Offline." This effect is simple enough and works much the same as Shakkoumon's and Imperialdramon (Fighter Mode)'s Special Effects. I'd like to point out that there are up to 5 Magnadramon cards in Digi-Battle: Bo-17 Magnadramon, Bo-17 Magnadramon holo, CP-11 Magnadramon, St-141 Magnadramon, and Mo-10 Magnadramon. Since Bo-17, St-141, and Mo-10 is what most players might have, let's see what happens if we Offline those 3 cards for Goldramon's Defend of 330. 330 x 3 = 990 x 3 = 2,970 x 3 = 8,910 and that doesn't count any power-increasing Option cards played before hand or if Bo-321 Rook Device is used. The highest power I've seen a player get with Goldramon was over 100, 000, although it can be higher with the right sequence of cards. 330 + 100 (Defensive C) = 430 + 200 (Giga Claws) = 630 + 350 (Digi-O) = 980 x 2 (St-182 Max Charger) = 1,960 x 10 (Bo-321 Rook Device) = 19,600 x 3 (Bo-17 Magnadramon) = 58,800 x 3 (Bo-17 Magnadramon holo) = 176,400 x 3 (St-141 Magnadramon) = 529,200 x 3 (Mo-10 Magnadramon) = 1,587,600 x 3 (CP-11 Magnadramon) = a whopping total of 4,762,800 which would have to take first place as the highest amount of Digimon Power any single card can have (as far as I know).

 Bo-297 HiAndromon: "Special effect: Select Battle Type "Red" or "Green" regardless of opponent's Battle Type." This Special Effect had me confused for quite a while. First off, what does selecting your Battle Type have to do with your opponent's Battle Type? Then I remembered the personal rule of  'if it doesn't specify who it effects it automatically means the opponent' and realized that HiAndromon's Special Effect doesn't let you pick Your Battle Type, it lets you pick your Opponent's Battle Type ("...regardless of opponent's Battle Type."). What's the significance behind this? For a start, Red and Green are HiAndromon's highest attacks. Also, there are certain Power Option cards that work depending on the opponent's Battle Type, like the Power Bean cards from the last article, but that's not all. I'll let you look through the cards yourself to find out the strategic opportunities available because of this Special Effect: ;-) Bo-302 Justimon has a similar Special Effect.

 But you may be wondering to yourself, 'Just exactly when may I Use this Special Effect? And how many times per duel Can I use it?' That's another tough question... For a start, you select the opponent's Battle Type as soon as the opponent is present since this Special Effect doesn't rely on anything other than that circumstance. Although a Digimon's Special Effect is always on as long as the Digimon is in the Duel Zone and it isn't being voided, and if a limit isn't specified there usually isn't one, the wording on this Special Effect seams to suggest that it only gets used once at the beginning of the Duel as soon as the opponent is present. It adds a measure of fairness and sanity to the Effect (you'll see in a minute what I'm talking about). Now what about if your opponent happens to be an Ultimate or Champion that wants to use a Digivice to Digivolve? Technically, since a Digimon's Special effect is always on, it would be on between the time your opponent reveals the next-level Digimon and the time your opponent tried to use a Digivice to fulfill the Digivolve Requirements to get to that next-level. This makes the Special Effect somewhat nasty in that you may be able to stop your opponent from Digivolving with an 'old school' or D-Power Digivice since they both rely on the opponent's Battle Type to complete the Effects on the Digivice card. However, there is the Street Starter Digivices that rely on the Digimon's Digimon Type (Data, Virus, Vaccine) instead of the Battle Type (Red, Green, Yellow). And, of course, there's always alternative Digivolve cards or DNA Digivolution. Keep in mind, though, that you don't see your opponent's Digivice card until they actually use it to Digivolve. If they read this article too, and your HiAndromon has been in the Duel Zone for a duel already, they would probably be expecting you to try and stop the Digivolution and plan ahead for it. On a side note, if you can't fulfill the Digivolve Requirements for your next-level Digimon, you haven't Digivolved and the next-level Digimon would go Offline, according to the rules:

===

This new next-level card must show the name of the Digimon currently on the Duel Zone in its DIGIVOLVE REQUIREMENTS box, and you must be prepared to fulfill any other Digivolve Requirements stated there.

===

If the player who passes has a card face down on the Digivolve Zone, he must move it to Offline, in other words, "Use it, or lose it."

===

 But why does the Special Effect only get used once per duel? Because being able to use it more than once per duel gives HiAndromon's player an unfair advantage of being able to change the opponent's Battle Type whenever he/she wishes. For example, to stop the opponent from Digivolving and then afterwards to get a higher attack against the opponent. 'But what about if the opposing Digimon is downgraded or something? Would you get to choose another Battle Type then? After all, it Would be a different Digimon now...', you ask? Well, the answer is 'no'. The Special Effect doesn't say that you get to choose the Battle Type of the opposing Digimon, but simply of the 'opponent'. As long as there's an opposing Digimon in the other player's Duel Zone, there's an opponent.

 Bo-299 Pharaohmon: "Special effect: Double your Digimon Power every time you Offline a Virus/Yellow attack type Digimon card. [maximum 2 cards]" The "...Virus/Yellow attack type..." part means a 'Virus and/or Yellow attack type'. Just thought I should mention that.

 Bo-300 Anubismon: "Special effect: Add 200 points to your Digimon Power every time your score decreases by 10 points." Some of you may be wondering 'Why by 10 points?'. The answer may be because the scoring in Hyper Coliseum is in 10 point increments unlike Digi-Battle where it's done in 100 point increments. However, the Special Effect is what it is, and therefore a player can get a 6,000 power boost for playing Digi-O with the 300 score you need to reduce to use the card. That doesn't count the additional 350 power points given by Digi-O's Effect (And Digi-O isn't the only card that requires you to reduce your score to use the card). Keep in mind that since a Digimon's Special Effect restarts at the beginning of each duel, any power from a score reduction will not carry over into the next duel.

 St-15 Nanimon: "Special Effect: Send 1 card from opponent's Online to Offline when this Digimon wins." This Special Effect is simple enough. But you may be wondering if it means the top card of the opponent's Online deck, or if you get to choose which card in your opponent's Online deck to send Offline. Since the Special Effect doesn't specify, there's a personal rule that's helped me alot in the game: If the rules and cards don't say you can, it automatically means you can't. In that case, it would be the top card on your opponent's Online. If you feel differently, then you may choose any card in your opponent's Online deck, as long as neither you nor your opponent looks at any of the cards in your opponent's Online deck, and none of the cards are shuffled/reordered.

 St-77 Soulmon: "Special effect: The opponent will be sent Offline unless beating the Digimon." By the wording of this Special Effect, "...the Digimon." means Soulmon. 'That's great, but what does it mean?! Does it mean that as soon as Soulmon starts winning that the opposing Digimon goes Offline??', you ask? The answer is simply 'no'. The word 'beating' in there is a gerund (A gerund is a verb form ending in 'ing' and used as a noun). This Special Effect has the same end result as St-45 Bakemon's Special Effect, although I marvel at the genius who decided to put 9th grade English in a game made for 8+ year olds. *rolls eyes* According to the file DB-Bandai_Answers-Jayzhee:

*****

9. St-77 Soulmon-- Is his special effect the same as Bakemon's?

A. It is the same. Bakemon send's the opponent's when the battle is in tie
but Soulmon sends the opponent when the battle is in tie or opponent loses.
Of course when opponent lost the battle, he must be sent to Offline.

*****

 St-98 PlatinumSukamon: "Special effect: Score 100 when this Digimon wins." This Special Effect actually does more harm than good because it says that PlatinumSukamon only scores 100 when it wins, regardless of the level of the opposing Digimon it beats. Without that Special Effect, PlatinumSukamon would score 200 for beating an Ultimate and 300 for beating a Mega. To bad it doesn't say 'Score an additional 100...' because then it would be more accurate since PlatinumSukamon's attack powers are pathetic for it's level (Champion). St-104 Vegiemon and St-106 Zassomon have the same Special Effect, which is worse for them since they have weaker attack powers and would score 200 against another Champion, 300 against an Ultimate, and 400 against a Mega if it weren't for that Special Effect.

 St-109 ShogunGekomon: "Special effect: Void opponent's Power Option card and/or Special Ability." This means that you may void the opponent's Power Option card or their Special Ability, or both if you so desire. Keep in mind that the "...Special Ability." bit is singular, which means you may only void 1 of the opponent's Special Abilities if they have more than 1 (which is possible). Once you've started voiding one Special Ability, you may not change your mind and choose another during the same Duel because you'd already be voiding one Special Ability and therefore fulfilling the Special Effect. "...Power Option card..." in singular too, which means only 1 Power Option card.

 St-125 Lopmon: "Special effect: Add 200 points to your Digimon Power when you Offline a Terriermon card from your hand." Sine this Special Effect doesn't specify how many Terriermon cards you may Offline, there isn't a limit. There are 4 Terriermon cards out there (Bo-166 Terriermon, Bo-166 Terriermon holo, St-124 Terriermon, and Mo-01 Terriermon) which gives the possibility of 800 extra attack points. Remember that the Special Effect restarts at the beginning of every duel. On a related note, one of the reasons I've come to that conclusion about the Special Effect restarting at the beginning of every duel is because of cards like Lopmon here. Because Lopmon is a Rookie, and wouldn't leave the Duel Zone when beaten, its possible that Lopmon's Special Effect may be active throughout the entire game. This being the case, if the Special Effect *Didn't* restart at the beginning of every Duel, a player would be able to keep Offlining Terriermon cards each time the player decks out and reshuffles because all the cards from Offline then goes to Online for reuse. Since, at optimal, Lopmon would get an additional 800 points between each deck out, it's power would become almost unstoppable in a short amount of time unless there were something to put that power in check. This doesn't just go for Lopmon, but other Digimon who can have power added to their Digimon due to a Special Effect or reduced from their opponent due to a Special Effect. The game would just get crazy if the Special Effect didn't restart/reset at some point. Mo-01 Terriermon has a similar Special Effect.

 St-127 Chuumon: "Special effect: Send an opponent's Digimon card Offline by Offlining 2 Rookie Digimon cards from your hand." (This is another of the 3 Digimon that gave me the most trouble; Armageddemon was the first.) Is their a limit to this Special Effect? Yes, the limit is a maximum of 5 times per duel (since your hand can't have more than 10 cards in it. 2 Rookies x 5 times = 10 cards). But notice that this Special Effect doesn't have a 'when to use' bit anywhere on it. This being the case, you would be able to use it anytime it isn't being voided and you have 2 Rookie Digimon cards in your hand you can Offline. However, this is somewhat unfair since you would be able to use it to Offline the opponent's Digimon right before they Digivolve, and even keep the opponent's Duel Zone empty until you're got all the cards in your hand needed for whatever you want to do, and then go for a swift victory after spending forever stalling. This is not only unfair on the opponent, but makes the game a bit boring for both players and anyone who watches. Therefore, for the sake of standardization and fairness, I suggest only using this Special Effect *After* your opponent has either Digivolved or passed for Digivolving in the Digivolve Phase. 'Hold on, you're saying this can Offline a Rookie!?!? What do you do when there isn't a Digimon in your Duel Zone?!?', you ask? That will be covered when I get to D. Regroup.

 St-141 Magnadramon: "Special effect: Add 100 points to your Digimon Power of all Digimons with "dragon" in their name." Before I say anything else, I'd like to point out that the only Digimons with "dragon" in their names are Bo-173 Imperialdramon (Dragon Mode), Bo-173 Imperialdramon (Dragon Mode) holo, and St-140 Imperialdramon (Dragon Mode). 'You're wrong!! Magnadramon is also a dragon, it says so right on the card -"Holy Dragon Digimon"!! You're finally wrong! haha!', you say? I'd like to point out that 'Holy Dragon Digimon' is Magnadramon's Digimon Group and that "dragon" isn't in Magnadramon's name. It's name Does have "dra" which usually stands for "dragon", but since it isn't the complete word it doesn't count. If it was supposed to mean that, then it could have been worded like the Special Effect for Mo-10 Magnadramon.

 This is the third of the 3 Digimon who have given me the most trouble because this Special Effect doesn't say where the "...all Digimons..." are located. I assume it means within the confines of the game, so let's see where in the game it can't mean: It can't mean in your Duel Zone because Magnadramon would already be there and you can't have an Imperialdramon (DM) there at the same time, and it can't mean in you or your opponent's Power Port because Imperialdramon (DM) isn't used in any DNA Digivolutions. So where can it mean? Both Player's hands, Online and Offline decks, and the opponent's Duel Zone. But are you or your opponent allowed to look through your Online decks for an Imperialdramon (DM)? I think not, although that would have to be decided on by the players before the game starts because of the wording of this Special Effect. If not either player's Online and Offline decks, then where? The only places left would be both players' hands and the opponent's Duel Zone, and that's what I would go with if I had this Magnadramon in my Duel Zone.

 St-161 Orcamon: "Special effect: Offline 3 cards from the top of Online deck when you lose the Duel." Notice that it doesn't say which player's Online deck? This is one of the cases where if the Special Effect doesn't say who it applies to, it automatically means the opponent. Think of this Special Effect as Orcamon's 'built-in version of the St-52 Blitz card'.

 St-165 Myotismon: "Special effect: Send 1 Card from your hand Offline at the Digivolve Phase to add Special Ability "Fly."" By the wording on this Special Effect, it would seam to apply to this Myotismon card. Keep in mind that a Special Effect restarts at the beginning of each duel, so you'd have to Offline the card at every Digivolve Phase that this Myotismon is in your Duel Zone for this card to get "Fly" for that Duel.

 Mo-05 Rapidmon: "Special Effect: Void opponent's Special Ability and add 50 points to your Digimon Power every time you Offline a card from hand." By the wording on this Special Effect it would seam to say that voiding the opponent's Special Ability and adding 50 points to your Digimon Power both happens when you Offline a card from your hand. However, according to the file DB-Bandai_Answers-Jayzhee:

*****

15. Mo-05 Rapidmon-- Is his special effect two separate effects, like
this:
----------------------------------
a. Void opponent's special ability.
b. Add 50 points to your digimon power each time you offline a card from
hand.
----------------------------------
or do both effects happen each time you offline a card? Does 'a' include
special abilities gained from cards such as Fly Away and Iron Drill?

A. Above 2 effects are correct and only b effect is happened when you
offline a card from your hand. Opponen't special ability includes all
abilities mentioned on your opponent's Digimon card.

*****

 Thankfully, individual Special Effects were separated into their own sentences on later cards. You may notice that Customer Support says "Opponen't special ability includes all abilities mentioned on your opponent's Digimon card." This, however, is slightly inaccurate since the Special Effect says "Void opponent's Special Ability..." which is singular. Therefore, you may only choose 1 of the opponent's Special Abilities to void if they have more than one. 'Well Customer Support says it means All Special Abilities, so there!', you say? Well then why didn't the card say 'Void all opponent's Special Abilities...' instead of what it says now? There is enough space on the card to have put that in. Also note that this doesn't include any Special Ability/Abilities given by an Option card.

 Mo-06 Antylamon: "Special Effect: Downgrade opponent's Champion to Rookie when sending a card from hand to Offline." According to the file DB-Bandai_Answers-Jayzhee:

*****

6. Define "downgrade." Does a downgraded digimon always become a rookie?

A. Basically "Downgrade" means 1 level down. Therefore, it is Ultimate to
Champion, Champion to rookie unless the card specify the level.

*****

 That just about says it for this Special Effect, although I should remind you that Armored Digimon are considered 'Champion' level. I should also note that Customer Support has said (although not in Gumby's spoilers) that Antylamon's Digivolve Requirements should say 'Endigomon + Digivice'; 'Wendigomon' was a typo. (For the record, 'Wendigomon' is the Japanese name for Endigomon, so by the way.)

 Mo-07 Kerpymon: "Special Effect: Void all Power Option cards in play." According to the file DB-Bandai_Answers-Jayzhee:

*****

16. Mo-07 Kerpymon (Vaccine)-- Is his Special Effect always on, or does it
happen just one time, when you first digivolve?

A. It is valid during this card is in play.

*****

 Although this Special Effect doesn't specify which player's Power Option cards it does say "...all Power Option cards in play." which would seam to apply to both player's Option cards. 'When is a card in play?', you ask? It's 'in play' when the Effect is active, and this Special Effect is active as long as this Kerpymon is in the Duel Zone and it isn't being voided. Keep in mind that if an Option card comes into play while this Special Effect is active, that card would be voided too.

 Mo-08 Kerpymon: "Special Effect: Downgrade opponent's Digimon on Duel Zone." According to the file: DB-Bandai_Answers-Jayzhee:

*****

16. Mo-07 Kerpymon (Vaccine)-- Is his Special Effect always on, or does it
happen just one time, when you first digivolve?

A. It is valid during this card is in play.

*****

17. Mo-08 Kerpymon (Virus)-- Same question.

A. It is valid during this card is in play. "Downgrade" means only 1 level
down. However, you still have a chance to beat him by Rookie Vaccine Battle
Type (Red), don't worry.

*****

 Customer Support said that this Special Effect is active as long as this Digimon is in play, but in the next sentence that 'Downgrade' means only 1 level down. Conclusion: Considering a Special Effect restarts at the beginning of every Duel, this Kerpymon would downgrade the opponent 1 level per duel that this Special Effect is active. 'Do I have a choice whether or not to downgrade the opponent?', you ask? The answer to that would be 'no' because the Special Effect is active as soon as this Digimon is in the Duel Zone (After Digivolve Requirements have been fulfilled, of course). Also keep in mind that you can't downgrade a Rookie because you can't Digivolve *to* a Rookie; it's the lowest level in the game.

 Mo-09 Magnadramon: "Special Effect: Void opponent's Special Ability, all opponent's Power Option Cards and add 50 points to your Digimon Power every time you Offline a card from hand." According to the file: DB-Bandai_Answers-Jayzhee:

*****

18. Mo-09 Magnamon-- Is his Special Effect actually three separate effects,
as follows:
---------------------------------
a. Void opponent's special ability.
b. Void all opponent's Power Options.
c. Add 50 points to your Digimon Power each time you offline a card from
hand.
---------------------------------
or does it all trigger efery time you offline a card? Is effect "a" always
on? When does effect "b" happen?

A. Effect "a" & "b" are always on and "c" applies when you offline 1 card
from your hand. Remember, special abilities are just Fly, Swim, Dig, and
Fighting. Special effects are not affected.

*****

 And that about sums it up for that Special Effect, although I should point out that, like Mo-05 Rapidmon, "Void opponent's Special Ability..." in singular and only applies to 1 Special Ability if the opposing Digimon has more than 1.

 Mo-12 Diaboromon: "Special Effect: Void opponent's Power Blast Card by sending a card from hand to Offline." According to the file DB-Bandai_Answers-Jayzhee:

*****

20. Mo-12 Diaboromon-- How often can you use his Special Effect?

A. You can always use this effect when you have a card in your hand. NO
limit to use.

*****

 Notice that the Special Effect says "...Power Blast Card..." and not 'Power Option card'. This Special Effect doesn't effect the opponent's Digivolve, Force FX, or Field cards.

 Tb-08 Andromon doesn't exactly have a Special Effect, but I'm saying this here because I forgot to in the Digivolving article... x.x' This Andromon has '(DNA) - Clockmon + Revolvermon' in it's Digivolve Requirements. According to the file DB-Bandai_Answers-Jayzhee:

*****

21. Tb-08 Andromon-- He digivolves from Revolvermon, whose name was changed
to Deputymon. Can I use Deputymon to digivolve to Andromon?

A. Yes, Revolvermon & Deputymon is the same digimon. You can digivolve.

[Good.]

*****

 For the record, it's St-70 Deputymon from Street Starter 1.

 Now there's just 1 Special Effect left worth mentioning, and I've left it for last because of the amount of Digimon who have this Special Effect and what I have to say about it. The Special Effect is: "Special effect: Void opponent's special effects and any Power Option cards." The Digimon who have it, in order of Boosters and then Starters, are:

 Bo-223 BlackWarGrowlmon
 Bo-256 Elephantmon

 Bo-279 GoldVeedramon
 Bo-290 Apokarimon (Creepy Mode) [should be banned on the basis of being flawed]
 Bo-304 Millenniummon

 St-135 Rapidmon

 St-170 MaloMyotismon
 St-171 Creepymon [Daemon, in season 2]
 St-172 Preciomon

 Because the Special Effect says "...any Power Option cards." it gives a choice whether or not to void it. I should also mention that this only applies to the opponent's Special Effects and Option cards -'If the Special Effect doesn't specify which player it applies to, it automatically means the opponent'. Another thing I'd like to point out is that if a Digimon's Special Effects are being voided as well as any/all your Option cards the moment you play them, the only power your Digimon has to work with is the base power on it's card while the opponent has the freedom to play Option cards to increase their Digimon's Power. Also, since you'd go back to Rookie if you get beaten, you wouldn't stand much of a chance against a Digimon with this Special Effect because of the amount of power a Rookie has. 'You can still beat them when they deck out and downgrade to Rookie!' you say? Well, that's IF they deck out and downgrade to Rookie. A few well-timed Option cards that stay as long as the Digimon is winning could allow the player to have more than enough power to win, which means they wouldn't have to play cards, and therefore draw from their Online deck in Regroup to bring their hand back to 10. This would allow the player to easily win the game without playing any other cards or bringing their Online deck down to zero. The only real way to beat a Digimon like this is not to let their Special Effect take effect, which means having a Digimon of your own in the Duel Zone that voids the opponent's Special Effects. But the problem with that is that your opponent could still play Option cards, which means you have to do the same to win and keep your Digimon in the Duel Zone. However, doing this means risking your Digimon anyway if you deck out because you keep having to play Option cards. Solution? Have a Digimon of your own with this Special Effect in the Duel Zone before your opponent does.

 As you may be able to tell, this Special Effect makes it a race to get the potentially unbeatable Digimon out first and then do nothing as you coast to a win. This destroys a game that requires strategy and skill to win, and makes it boring after a while since all you do is hope to get your Digimon out first, and then the game is pretty much over. Unfortunately, players that want even a slight chance at winning have to do this against other players who do this or they'll get beaten most of the time. For this reason, I suggest all Digimon with this Special Effect be banned on the basis that they're just to powerful for gameplay.

 For all those who are wondering, no, there aren't any Hyper Coliseum Digimon with this Special Effect (that I know of). Some of them say 'No Option cards effect this Digimon' (or something along those lines), but an Option card not effecting your Digimon is very different from your Digimon voiding all the opponent's Option cards. I just wish the game creators saw that Before they printed these cards. *sigh*

 For those of you wondering why I didn't mention Bo-293 Apokarimon's Special Effect, it's because the card should banned on the basis that the Digivolve Requirements are flawed, and I didn't want to waste my time explaining a Special Effect that can never be used (although I will have something on the 'preliminary phase' in the next article).

 This wraps up the third article in the series. I hope it has helped somewhat and I'll be sure to ask Customer Support ALOT of questions when the new game comes out in June 2004 so that things like this can be avoided. x.x'

 -CyberDramon