Chaos to Order: Special Effects
In this article I'll be addressing Digimons' Special Effects.
This will also wrap up C. BATTLE and then the next, and probably final
article in the series, will work on D. REGROUP.
To start this article off, let's look at how a Special Effect
works: On the 'old school' cards (First Starter and first 2 Boosters),
the Special Effects were rather self-explanatory, which would explain
why the rules doesn't cover Special Effects. Personally, I think all
Special Effects were supposed to be self-explanatory, but we all know
the game better than that, don't we? - -;; The most common Special
Effect on the 'old school' cards is "Special Effect: Score 300 when
Digivolving to this Digimon." The way this Special Effect works is
simple; when you Digivolve to that Digimon, you score 300 points. If
you use a Digivolve card and it gets voided before it can take effect,
then you haven't Digivolved and this Special Effect doesn't come into
effect. If your Digivolve card gets voided After the Digivolution has
taken place, then you've already Digivolved and the Special Effect
would have already taken place. (All this should be obvious from
reading the first article.) There is, however, something in the rules
"The first player to score 1,000 points (or a lower number agreed apon by the players before starting) wins the game."
If you already have 700, 800, or 900 score on your score counter
and you Digivolve to a Digimon with this Special Effect, provided the
effect isn't being voided, you would win as soon as the Digivolution is
complete because then your score would be at, or above, 1000 points
-You don't have to complete that duel first to win.
Now I'm sure that people will figure out how to work the
self-explanatory Special Effects without me telling you how, so I'll
just be addressing the ones that need explaining. However, when the
Digi-Dex section of my site for Digi-Battle is uploaded, there will
also be alot of info for each card, including an explanation of all
Special Effects. :-)
We'll be looking at the cards in order of Boosters, Starters, and
then promo cards. But first, remember that a Digimon's Special Effect
restarts at the beginning of every duel. I'd tell you how I got to that
conclusion, but again, that would take too long here. Let's just say it
adds a measure of sanity to the game (Things would get realy
crazy if it didn't restart).
Bo-118 ExVeemon: "Special effect: Add 30 points to your Digimon
Power when confronting an Insectoid Digimon." This Special effect is
self-explanatory already, but I thought I should point out that Special
Effects like this that rely on circumstance will become effective when
the circumstance is fulfilled and stop being effective when the
circumstance isn't. Special Effects don't go away after just one duel
or anything like that, but some can only be used *once per duel*... You
should know them when you see them. Also, some Digimon have more than 1
Special Effect, and one or more of those effects might be active all
the time while the other requires a circumstance or action by you or
your opponent. You should be on the lookout for effects like this as
they can be confusing at times. O, and a personal rule that's helped me
alot is that a Digimon's Special Effect only applies to the opponent
unless otherwise stated in the Effect: e.g. Voiding cards, Special
Abilities, or card effects. Now on with the article!
Bo-120 Raidramon: "Special effect: If you lose the Duel, send all
opponent's cards except Rookie Offline by Offlining your entire hand."
'Do I Have to Offline my entire hand and send my opponent's cards
Offline? What if I don't want to use that effect'? you ask? Well, by
the wording of this effect it seems to say that you have the
opportunity to Offline your opponent's cards if you lose, and you do
this by Offlining your entire hand. It doesn't mean that you Have to
Offline your hand if you lose whether you want to or not. Keep in mind
that not Offlining your hand means your opponent's cards won't go
Offline. 'What exactly does it mean by All opponent's cards?' you ask?
That's a tough question... Taken in a completely literal sense, it
would seam to mean all your opponent's cards in the game, which would
include their hand, Online deck, and all the cards on their playing mat
except the Rookie. However, this would be very unfair. It could also
mean all your opponent's cards on the playing mat goes Offline, since
the Rookie is on the playing mat. Then again, it could include the
cards on the playing mat as well as in your opponent's hand. Since I
can't find a Q&A to an effect like this, and an answer must be
given, I think that the Special Effect means all the cards on your
opponent's mat, except their Rookie, and in your opponent's hand. After
all, you would have to Offline your hand, and you probably wouldn't
have any cards left on the mat, except your Rookie, if you lose. It
makes the effect fair and worth the price of using it.
Some of you may be wondering how that Special Effect can even be
used since the losing Digimon goes Offline at the end of the Duel,
unless it's a Rookie, right?
According to the rules:
"When the play stops, the player displaying the most Digimon Power wins the Duel.
Winner scores points depending on the Digivolve Level (Rookie,
Champion, Ultimate, Mega) of the defeated opponent, as shown in the
SCORE section at the bottom of the winning card. Winner adds the new
points to his score counter.
Winner keeps all Digimon on the DUEL ZONE. Defeated player sends
all Digimon, except the Rookie, OFFLINE. Both players send all Power
Option cards Offline."
Although the losing Digimon *does* go Offline at the of the Duel,
there's a brief moment where the losing Digimon stays in the Duel Zone.
That moment, by reading the rules, is when the winner is adding score
to his/her Score Counter. Only after this is done does the losing
Digimon go Offline. Since a Digimon's Special Effect is available as
long as the Digimon is in the Duel Zone, and the Digimon would still be
while the opponent is adding their score, the Digimon's Special Effect
is still very usable. This being said, I'd also like to make very clear
that although you may use the Special Effect to void cards, Offline the
opposing Digimon, and/or a number of other things, none of that will
effect the outcome of the duel that had just ended because it would
already be over. (However, it is occasionally strategically significant
to void cards or send the opposing Digimon Offline with the losing
Digimon's Special Effect because it may give the opponent less of an
advantage in the next duel.) This goes for all Digimon who have a
Special Effect that only gets used when the Digimon loses, so I won't
explain other Digimon cards with that type of Special Effect in this
Bo-122 Flamedramon: "Special effect: Halve your opponent's
Digimon Power after all Option cards have been played." Some of you
might have noticed where the rules say:
"Continue taking turns until a player runs out of Power Option cards to
play, or decides to stop playing them, and says "Pass." The other
player may continue to play Power Option cards until he or she runs out
of cards or decides to stop.
When the play stops, the player displaying the most Digimon Power wins the Duel."
In light of this, does this Special Effect actually help any?
After all, when the last Option card is played the duel is considered
over. Well, there's a small bit in there that says "When the play
stops, the player displaying the most Digimon Power wins the Duel.",
which means that power must first be compared and/or calculated for a
winner to be determined. Since Flamedramon's Special Effect happens
right after the last Option card has been played, it happens when (or
rather, just before) the power is compared/calculated to determine the
winner of the duel. This is relevant not only to Flamedramon, but to
the other Digimon with this Special Effect too.
Bo-128 Angemon: "Special effect: If you lose the Duel. choose a
single card from opponent's hand to send Offline." According to the
14. Bo-128 Angemon-- May I look at my opponent's hand when using his special
A. No. Just pick 1 card and send it offline.
[Whoo-hoo! Random discarding!!!]
You may not look at the opponent's hand when choosing a card to
send Offline, and you may not look at the card you chose either. Just
pick and send it Offline. This rule of 'random discarding' goes for all
Special Effects that require you to choose a card from the opponent's
hand to send to Offline, unless the Special Effect says otherwise.
Bo-135 Greymon: "Special effect: Void opponent's Power Blast or
Force FX card one time by sending one card from your hand Offline."
This one is simple enough; you send a card from your hand Offline once
to void an opponent's Power Blast or Force FX card once. Keep in mind
that a Digimon's Special Effect restarts at the beginning of every
duel, so you would be able to use Greymon's Special Effect once per
duel for as long as it is in the Duel Zone. Bo-136 Garurumon has this
Special Effect, and a few other Digimon too.
Bo-143 MetalGreymon: "Special effect: Add 30 points to your
Digimon Power every time you Offline a card from your hand." Using this
Special Effect gives you permission to Offline the cards from your
hand, in case anyone was wondering. Something to note, though, is that
since a Digimon's Special Effect restarts at the beginning of every
duel, any power MetalGreymon gained by Offlining cards for a duel
wouldn't be present in future duels. 'What about if I Offline a card
from my hand to use an Option card like St-54 Downgrade? Would my
MetalGreymon get a 30 point power boost then too?' you ask? Well, since
there's no rule against it, and it would still be within the limits of
the Special Effect, I suppose MetalGreymon would.
Bo-147 Mammothmon: "Special effect: Add 20 points to your Digimon
Power every time an opponent uses an Option card." Any gained power due
to this special effect in the current duel wouldn't be present in
future duels, like with MetalGreymon. Something to note with this
Special Effect is that it says "...every time an opponent uses..." As
we know, there is Still a clear difference between Playing a card and
Using a card. Something to watch out for so you don't add more power
than you're allowed too.
Bo-163 Guilmon: "Special effect: Void Control Spire's effect." According to the file DB-Bandai_Answers-Gumby:
5) Does the effect of Bo-163 Guilmon ("Void Control Spire's effect."), and
other Rookies from that set, void only the opponent's Control Spire, or will
it affect your own as well?
A5) It voids only opponent's Control Spire card.
So Guilmon's Special Effect only voids the opponent's Control Spire card, not yours.
Bo-173 Imperialdramon (Dragon Mode): "Score 200 when Digivolving
to this Digimon. Double your Digimon power when confronting an Armor
Digimon Digivolved with a Digi-Egg." First, I'd like to note that the
first effect only happens once when you Digivolve to Imperialdramon
(DM), and the second effect happens whenever the opposing Digimon is an
Armored Digimon that got into the Duel Zone by Armor Digivolving using
a Digi-Egg. For those of you wondering, 'If the power gets doubled,
does that happen as soon as Imperialdramon (DM) is facing the Armored
Digimon Digivolved with a Digi-Egg, or does the power get doubled after
you've played Option cards?', I'd like to point out that the Special
Effect doesn't say when the power gets doubled other than that it gets
doubled when Imperialdramon (DM) is facing the Armored Digimon
Digivolved with a Digi-Egg. At the moment that happens, Imperialdramon
(DM)'s power gets doubled.
Bo-174 Imperialdramon (Fighter Mode): "Special effect: Void all
opposing Digimon's Special effects. Triple your Digimon Power when you
send an Omnimon card from your hand to Offline." The first Special
Effect is active as long as Imperialdramon (FM) is in the Duel Zone and
it isn't being voided. The second only happens when Offline an Omnimon
card from your hand. For the record, there are at least 3 Omnimon cards
out there: Bo-232 Omnimon, Bo-232 Omnimon holo, and Dm-01 Omnimon. If
we take Imperialdramon (FM)'s weakest attack, 480, and Offline 3
Omnimon cards in succession, the attack would be 12,960 (480 x 3 =1,440
x 3 =4,320 x 3 = 12,960) That doesn't count power-increasing Option
cards that might be played before or after you Offline the Omnimon.
Bo-149 Shakkoumon: "Special effect: Void all opposing Digimon's
special effects. Double your Digimon Power when you send 2 Digimon
cards from your hand to Offline." This works pretty much the same was
as Imperialdramon (FM)'s Special Effect. If we take Shakkoumon's lowest
attack, 290, and we pretend we have 10 Digimon cards in hand to
Offline, the power would be 9,280 (290 x 2 = 580 x 2 = 1,160 x 2 =
2,320 x 2 = 4,640 x 2 = 9,280). Something to note is that, like
MetalGreymon's Special Effect, cards you Offline to use an Option card
might count towards this Special Effect, although the 2 Digimon cards
should be Offlined at the same time.
Bo-183 Mummymon: "Special effect: Void all opposing Champion
Digimon's Special effects. Add 100 points to your Digimon Power when
your opponent doesn't have Special Ability "Fight"." First I'd like to
remind you that Armored Digimon are also considered 'Champion'. Both
these effects are circumstantial; if the opposing Digimon is Champion,
then any Special Effects they have would be voided. If the opposing
Digimon doesn't have "Fight", then Mummymon gets a 100 power boost.
However, if the opposing Digimon aquires "Fight" (by means of an Option
card, for example), then Mummymon would lose that 100 point power boost
and gain it again if the opponent stops having the Special Ability
Bo-186 Depthmon: "Special effect: Decrease opponent's Digimon
Power by 30 points every time you Offline a Digimon card from your
hand." Because a Special Effect restarts at the beginning of every
Duel, and decrease in power during one duel won't be there in the next
duel (which the opponent should be grateful for). 'When does the power
get decreased exactly? After all Option cards have been played, when
you Offline the Digimon from your hand, or some other time?', you ask?
Well, the power would be decreased when you Offline a Digimon card from
your hand, as stated in the Special Effect. And once again, the Special
Effect allows you to Offline the Digimon card(s) from your hand.
Bo-187 Gargoylemon: "Special effect: Add 100 points to your
Digimon Power when you don't use any Option cards for this Duel." Keep
in mind that this Special Effect can't be used in the Duel you Armor
Digivolve to Gargoylemon because the Digi-Egg you'd be using is an
Option card (unless the Digi-Egg's effect is voided, since the card's
presence is all that's required since the Digi-Egg's full card name is
in Gargoylemon's Digivolve Requirements. Keep in mind that you can't
void your own Digi-Egg). Also, cards from previous duels that still
give an effect would count towards whether or not you get to use
Gargoylemon's Special Effect. E.G. Fire Crystal stays on the Power Port
as long as it doesn't get voided by Option cards, you lose, or deck
out. That being the case, as long as the effect isn't being voided by
the opponent's Special Effects, Fire Crystal would still give an
additional 100 points of power to your Digimon. If this happens to be
Gargoylemon, it's Special Effect wouldn't give you an extra 100 power
points because you'd be using Fire Crystal even though you didn't play
it during this due.
Bo-190 Flybeemon: "Special effect: You may see an opponent's hand
when you Offline a card from your hand." This Special Effect is rather
nasty, especially since there's no limit to it other than your Flybeemon
being on the Duel Zone, having a card in hand to Offline for the
Special Effect, and it not being voided. You can Offline a card from
your hand as many times as you want per duel to see your opponent's
hand, although once at the start of the duel should be enough. Since a
Digimon's Special Effect is always on as long as the Digimon is in the
Duel Zone and the Special Effect isn't being voided, you could also
Offline a card from your hand right before the preliminary phase (see
article 4) to see what your opponent's hand has in it before they even
place their next-level Digimon (provided, of course, Flybeemon is in
the Duel Zone, you have a card to Offline for the Special Effect, and
it isn't being voided). Bo-241 Searchmon has the same Special Effect.
Bo-193 Boarmon: "Special effect: Void opponent's Power Blast
cards for this Duel." Since a Special Effect restarts at the beginning
of every duel, this Special Effect would void the opponent's Power
Blast cards every duel that Boarmon is in the Duel Zone and the Special
Effect isn't being voided. As a general rule, any Special Effect that
says "...for this Duel.." means 'for each Duel' because a Digimon's
Special Effect restarts at the beginning of each duel. 'How can that
be?? I want to see where it officially says a Digimon's Special Effect
restarts at the beginning of each duel, because this is wacked!!' you
say? Well, is Doesn't say that officially anywhere, but, like I said, it
adds a measure of sanity to the game. You'll see when I get further
down to Street Starter Digimon's Special Effects.
B0-196 Rhinomon: Special effect: Void all Digimon's Special
effects and Power Blast cards." You may have noticed that this Special
Effect says "Void all Digimon's Special effects...". Although it
doesn't Specify this, it doesn't mean that it voids both you and your
opponent's Special Effects; it means it voids all the Special Effects
on the opposing Digimon. It's one of those cases where, like Bo-163
Guilmon, it means the opponent's whatever if it doesn't specify.
Besides, if Rhinomon voided Rhinomon's Special Effect, then the Special
effect would be stopped. But if the Special Effect is stopped, which
would be due to the Special Effect being active, then it would
contradict itself because it would have to be stopped and active at the
Bo-201 Maildramon: "Special effect: Decrease opponent's Digimon's
Power by 50 points and void all opposing Digimon's special effects."
This is a single Special Effect even though it does 2 things. Also, I'd
like to point out the name origin of this Digimon: 'dra' and 'mon'
means 'dragon' and 'monster', respectively, but 'mail' doesn't mean the
stuff you get in your mailbox. Back around the 1300s there were
soldiers that wore a 'coat of mail', which is a type of armor. 'chain
mail' is the type of thing you'd see a knight wearing, which can be
seen in just about and movie with a knight in it. As you'd notice by
the card pic, Maildramon is completely armored, except for some blue
hair sticking out the back of the helmet.
Bo-222 Infermon: Special effect: Score 100 points when your
opponent sends any cards from their hand Offline." Now this Special
Effect needs alot of explaining... "...when your opponent sends any
cards..." is especially significant since it's the instance the opponent
sends cards from their hand Offline, and that instance may occur more
than once in a duel. Also, note that it says "Score 100 points.... any
cards..." This *Does Not*, I repeat *Does Not*, mean that you score 100
points for each card your opponent Offlines. It means 100 for each time
your opponent Offlines cards, and if, say, 3 cards are Offlined
together, then you score 100 for that. If later on in 1 card gets
Offlined, then you score 100 then too. Because of the wording of this
Special Effect, and a Digimon's Special Effect always being there as
long as the Digimon is in the Duel Zone, this Special Effect is also
active in Regroup (when the opponent may Offline cards from their hand
before restoring their hand to 10 cards). You would also score 100
points if the opponent Offlines cards as a Use Requirement on 1 or more
Option cards or as part of their Digimon's Special Effect. 'Now that is
completely nasty!! How can that be fair or even legal??' you say? Well,
it's legal because the Special Effect doesn't break any rules, and
although it's not completely fair, you can watch out for it. Infermon
can only Digivolve from Bo-219 Kurisarimon who can only Digivolve from
Bo-207 Keramon. Similarly, Kurisarimon is Keramon's only Digivolution
in the game, and Infermon is Kurisarimon's only Digivolution in the
game. If you send Kurisarimon Offline before it can become Infermon,
then there's no problem since there is only 1 Kurisarimon card in the
whole game, unless you count it's holo parallel.
Bo-225 Mihiramon: "Special effect: Add 530 points to your Digimon
Power when Offlining an Azulongmon card from your hand." Some of you
may be thinking that this makes Mihiramon way to powerful, right? Well,
there are only 2 Azulongmon cards in the game: Bo-236 and Bo-236 holo.
Since Azulongmon would have to be Offlined, the only way to get it back
to your hand is if you deck out. But when you deck out, Mihiramon would
go Offline too, so the amount of times you can actually use this Special
Effect in a game is few. Although you Could use St-120 Resist Downgrade
to keep Mihiramon in the Duel Zone, the chances of being able to use
that card is slim too since you'd have to deck out during the Battle
Phase (and risk Offlining Azulongmon because of the Use Requirement of
Resist Downgrade). Although, there is one strategy that might be
useful... FX-06 Joe allows you to exchange 1 card in your hand with 1
card on Offline. However, Joe can only be used in the Digivolve Phase,
so you wouldn't be able to Offline Azulongmon twice in the same duel
since you'd only be able to get it back in the Digivolve Phase of the
next duel. Cp-43 Joe has the same effect. Both 'Joes' along with
Azulongmon as well as Azulongmon holo would make a pretty lethal
combination for Mihiramon's Special Effect (Although the likelihood of a
player having all 4 of those cards is rare).
Bo-226 Antylamon: "Special effect: Void an opponent's Power Option
card when Offlining 1 card from your hand." Since there's nothing in
the Special Effect that says there's a limit, except that you have to
have a card in your hand to Offline and your opponent has to have an
Option card to void, the limit to this Special effect would be a
maximum of 10 cards per duel (Since you can't have more than 10 cards
in your hand per duel). Or in other words, so limit as long as you
fulfill the requirement. Bo-230 Jijimon and Bo-258 Sheepmon both have
the same Special Effect.
Bo-227 Diaboromon: "Special effect: Return this card to your hand
if you send 1 Mega Digimon Offline when you lose the Duel." According
to file: DB-Bandai_Answers-Jayzhee:
20. Mo-12 Diaboromon-- How often can you use his Special Effect?
A. You can always use this effect when you have a card in your hand. NO
limit to use.
This confirms that if a limit to use isn't specified, that's because there is no limit to use.
B0-228 Armageddemon: "Special effect: Halve the Digimon Power of
Omnimon & all DNA Digivolving Digimons after all Option cards have
been played." Now this is one of the 3 Special Effects I've had the
most trouble with. "Halve the Digimon Power of Omnimon .... after all
Option cards have been played." is simple enough. It means the Omnimon
in your opponent's Duel Zone since that's the only place an Omnimon's
power would count in his case. However, "...& all DNA Digivolving
Digimons..." is a bit more complex... That little piece could mean:
1.) that it halves the power of all Digimon in the process of DNA
Digivolution, in which case the new Digimon they DNA Digivolve to
wouldn't be effected by the Special Effect.
2.) that it halves the power of all Digimon with the ability/potential to DNA Digivolve, which would be somewhat crazy
or 3.) that it halves the Digimon Power of all Digimon that got into
the Duel Zone through a DNA Digivolution (I'd go with this one since it
makes the most sense and is a valid interpretation of the Special
Effect.) I although the final decision is left with the players which
interpretation to use, the last one makes the most sense and is the
interpretation I'd go by if I use Armageddemon.
Bo-235 Zhuqiaomon: "Special effect: Void opponent's Special
effects. Send opponent's entire hand Offline." This is an extremely
nasty and somewhat unbeatable Special Effect. If it takes effect, the
only thing the opponent would have available for use is any cards they
already have on the Power Port. Even after Regroup, their hand would go
Offline because of Zhuqiaomon's Special Effect. It's because of this
that I say it's too powerful for gameplay and should be banned, even
though the only way to actually get Zhuqiaomon in the Duel Zone is with
Collapsed Control Spire. Also, notice on the card how the Digimon Group
says 'Bird Digimon' when the pic is of the turtle? That's because
whoever-made-the-game got the card pictures for Zhuqiaomon and
Ebonwumon/Xaunwumon confused X-] Thought that would be interesting to
note. In Tamers, the bird Sovereign is called Zhuqiaomon and the turtle
Sovereign is called Ebonwumon.
Bo-239 Kangarumon: "Special effect: Opponent must attack first."
Translation: Opponent must go first in the Attack/Battle Phase. Bo-253
Toucanmon has the same Special Effect.
Bo-249 Pipismon: "Special effect: Add 100 points to your score
and send an opponent's Field Option card Offline when you win the
Duel." This is a single Special Effect and both parts of that effect
happen when you win the Duel.
Bo-271 Labramon: Special effect: Add 270 points to your Digimon
Power when your score is less than 600." As long as your score is less
than 600, Labramon gets 270 points added to it's Digimon Power. The
moment your score becomes 600 or more, the 270 extra power points is no
Bo-273 Lucemon: "Special effect: No Option card effects apply to
this card [even your own]." I've heard people say that this means
neither player can play Option cards while Lucemon is on the field
because any changes would effect Lucemon, even changes in the
opponent's power because it might change Lucemon from winning to
losing. I would just like to take a moment to firmly say that that is
completely wrong! All that Special Effect says is that no Option card
effects apply to Lucemon, which means that if you play a
power-increasing card on Lucemon the power won't change. Similarly, if
your opponent plays a card that's means to effect your Lucemon in any
way, like reducing power or sending Lucemon Offline, that wouldn't
effect Lucemon either. However, this Special Effect doesn't say you're
not allowed to play Option cards or that they don't effect the opposing
Digimon. You can still play cards to void the opposing Digimon's Option
cards, cards to reduce their power, and/or cards to send the opposing
Digimon Offline. The opponent can also play Option cards to effect
their Digimon or your Option cards, or even cards that are supposed to
effect Lucemon if they want (although that would be pointless since
Lucemon's Special Effect prevents it from being effected by Option
cards). You may even play Option cards that's supposed to effect
Lucemon, but that'd be pretty much pointless too unless you're stalling
so you can play an Option card after your opponent passes.
Bo-274 Seasarmon: "Special effect: Add 150 each when you have
Growlmon. Kyubimon or Gargomon in your hand [Maximum +450]." This
doesn't add +150 to your power for every Growlmon, Kyubimon, and/or
Gargomon in your hand, it adds 150 to your power if you have a
Growlmon, Kyubimon, or Gargomon in your hand regardless of how many you
have. You can't have 3 Gargomon in your hand and expect to get a 450
power boost because you would still only have 'Gargomon' in your hand.
Bo-278 BlackGargomon: "Special effect: Add 370 points to your
Digimon Power when your score is less than 500." This is similar to
Labramon's Special Effect, except that if your score goes to 500 or
more BlackGargomon loses the extra 370 power points.
Bo-282 Mephistomon: "Special effect: Void a Power Option card 2
times." For a better explanation of this effect, you may void 2 Power
Option cards. You don't have to void both cards at the same time, or
even any cards if you don't want too. You may void just 1 card if you
so desire. Keep in mind that a Digimon's Special Effect restarts at the
beginning of every duel, so this means you may void 2 cards per duel.
Some may say that this Special Effect literally says to void the same
the same Power Option card twice, but I'd like to point out that the
Special Effect says "Void a Power Option..." without specifying that it
has to be the *same* Power Option card. Feel free to void the same
Power Option card twice if you wish, but there wouldn't be much point
to that unless the card became active again somehow after the first
time you voided it. Also this Special Effect doesn't actually specify
that you have a choice in the matter of whether or not to void the
Option cards, I assume that you would since it could do you more harm
than good not to have the choice. Besides, if you didn't have a choice,
what would you do if the opponent doesn't have an Option card for you
Bo-284 Cerberusmon: "Special effect: Void "Golden Shield" and
"Platinum Sword" Option cards." This Special Effect doesn't mean that
you have to 'void both cards at the same time or you can't void them',
but rather that you void them, one or both, if they're there. Note that
this Special Effect also doesn't give you a choice whether or not to
void the cards, but given the wording on the cards, I assume that it
literally means you have no choice in the matter.
Bo-286 Vikaralamon "Special effect: Void any Power Option cards."
This Special Effect, however, gives you a choice whether or not to void
the Option card(s) because of the word "...any...". Also note that this
Special Effect doesn't have a limit, and Vikaralamon can only come from
a Boarmon who already has a nasty Special Effect. 'What?!? That's too
powerful!! How can that be right??' you ask? Well, I'm guessing it's
because Vikaralamon is a Deva. Antylamon is also a Deva, and has a
similar Special Effect. Bo-287 Makuramon has the same Special Effect as
Vikaralamon. Take hope in the fact that they don't void the opponent's
Special Effects and Digi-Eggs don't need their effect to be active to
be used in an Armor Digivolution because the Digi-Eggs' full card name
is in the Digivolve Requirements of an Armored Digimon. You can still
Armor Digivolve to a Digimon that voids the opponent's Special Effects
if you want to level the playing field against a Deva.
Bo-296 Goldramon: "Special effect: Triple your Digimon Power by
sending a Magnadramon car from your hand Offline." This effect is
simple enough and works much the same as Shakkoumon's and
Imperialdramon (Fighter Mode)'s Special Effects. I'd like to point out
that there are up to 5 Magnadramon cards in Digi-Battle: Bo-17
Magnadramon, Bo-17 Magnadramon holo, CP-11 Magnadramon, St-141
Magnadramon, and Mo-10 Magnadramon. Since Bo-17, St-141, and Mo-10 is
what most players might have, let's see what happens if we Offline
those 3 cards for Goldramon's Defend of 330. 330 x 3 = 990 x 3 = 2,970
x 3 = 8,910 and that doesn't count any power-increasing Option cards
played before hand or if Bo-321 Rook Device is used. The highest power
I've seen a player get with Goldramon was over 100, 000, although it
can be higher with the right sequence of cards. 330 + 100 (Defensive C)
= 430 + 200 (Giga Claws) = 630 + 350 (Digi-O) = 980 x 2 (St-182 Max
Charger) = 1,960 x 10 (Bo-321 Rook Device) = 19,600 x 3 (Bo-17
Magnadramon) = 58,800 x 3 (Bo-17 Magnadramon holo) = 176,400 x 3
(St-141 Magnadramon) = 529,200 x 3 (Mo-10 Magnadramon) = 1,587,600 x 3
(CP-11 Magnadramon) = a whopping total of 4,762,800 which would have to
take first place as the highest amount of Digimon Power any single card
can have (as far as I know).
Bo-297 HiAndromon: "Special effect: Select Battle Type "Red" or
"Green" regardless of opponent's Battle Type." This Special Effect had
me confused for quite a while. First off, what does selecting your
Battle Type have to do with your opponent's Battle Type? Then I
remembered the personal rule of 'if it doesn't specify who it
effects it automatically means the opponent' and realized that
HiAndromon's Special Effect doesn't let you pick Your Battle Type, it
lets you pick your Opponent's Battle Type ("...regardless of opponent's
Battle Type."). What's the significance behind this? For a start, Red
and Green are HiAndromon's highest attacks. Also, there are certain
Power Option cards that work depending on the opponent's Battle Type,
like the Power Bean cards from the last article, but that's not all.
I'll let you look through the cards yourself to find out the strategic
opportunities available because of this Special Effect: ;-) Bo-302
Justimon has a similar Special Effect.
But you may be wondering to yourself, 'Just exactly when may I
Use this Special Effect? And how many times per duel Can I use it?'
That's another tough question... For a start, you select the opponent's
Battle Type as soon as the opponent is present since this Special
Effect doesn't rely on anything other than that circumstance. Although
a Digimon's Special Effect is always on as long as the Digimon is in
the Duel Zone and it isn't being voided, and if a limit isn't specified
there usually isn't one, the wording on this Special Effect seams to
suggest that it only gets used once at the beginning of the Duel as
soon as the opponent is present. It adds a measure of fairness and
sanity to the Effect (you'll see in a minute what I'm talking about).
Now what about if your opponent happens to be an Ultimate or Champion
that wants to use a Digivice to Digivolve? Technically, since a
Digimon's Special effect is always on, it would be on between the time
your opponent reveals the next-level Digimon and the time your opponent
tried to use a Digivice to fulfill the Digivolve Requirements to get to
that next-level. This makes the Special Effect somewhat nasty in that
you may be able to stop your opponent from Digivolving with an 'old
school' or D-Power Digivice since they both rely on the opponent's
Battle Type to complete the Effects on the Digivice card. However,
there is the Street Starter Digivices that rely on the Digimon's
Digimon Type (Data, Virus, Vaccine) instead of the Battle Type (Red,
Green, Yellow). And, of course, there's always alternative Digivolve
cards or DNA Digivolution. Keep in mind, though, that you don't see
your opponent's Digivice card until they actually use it to Digivolve.
If they read this article too, and your HiAndromon has been in the Duel
Zone for a duel already, they would probably be expecting you to try
and stop the Digivolution and plan ahead for it. On a side note, if you
can't fulfill the Digivolve Requirements for your next-level Digimon,
you haven't Digivolved and the next-level Digimon would go Offline,
according to the rules:
This new next-level card must show the name of the Digimon currently on
the Duel Zone in its DIGIVOLVE REQUIREMENTS box, and you must be
prepared to fulfill any other Digivolve Requirements stated there.
If the player who passes has a card face down on the Digivolve Zone, he
must move it to Offline, in other words, "Use it, or lose it."
But why does the Special Effect only get used once per duel?
Because being able to use it more than once per duel gives HiAndromon's
player an unfair advantage of being able to change the opponent's
Battle Type whenever he/she wishes. For example, to stop the opponent
from Digivolving and then afterwards to get a higher attack against the
opponent. 'But what about if the opposing Digimon is downgraded or
something? Would you get to choose another Battle Type then? After all,
it Would be a different Digimon now...', you ask? Well, the answer is
'no'. The Special Effect doesn't say that you get to choose the Battle
Type of the opposing Digimon, but simply of the 'opponent'. As long as
there's an opposing Digimon in the other player's Duel Zone, there's an
Bo-299 Pharaohmon: "Special effect: Double your Digimon Power
every time you Offline a Virus/Yellow attack type Digimon card.
[maximum 2 cards]" The "...Virus/Yellow attack type..." part means a
'Virus and/or Yellow attack type'. Just thought I should mention that.
Bo-300 Anubismon: "Special effect: Add 200 points to your Digimon
Power every time your score decreases by 10 points." Some of you may be
wondering 'Why by 10 points?'. The answer may be because the scoring in
Hyper Coliseum is in 10 point increments unlike Digi-Battle where it's
done in 100 point increments. However, the Special Effect is what it
is, and therefore a player can get a 6,000 power boost for playing
Digi-O with the 300 score you need to reduce to use the card. That
doesn't count the additional 350 power points given by Digi-O's Effect
(And Digi-O isn't the only card that requires you to reduce your score
to use the card). Keep in mind that since a Digimon's Special Effect
restarts at the beginning of each duel, any power from a score
reduction will not carry over into the next duel.
St-15 Nanimon: "Special Effect: Send 1 card from opponent's
Online to Offline when this Digimon wins." This Special Effect is simple
enough. But you may be wondering if it means the top card of the
opponent's Online deck, or if you get to choose which card in your
opponent's Online deck to send Offline. Since the Special Effect
doesn't specify, there's a personal rule that's helped me alot in the
game: If the rules and cards don't say you can, it automatically means
you can't. In that case, it would be the top card on your opponent's
Online. If you feel differently, then you may choose any card in your
opponent's Online deck, as long as neither you nor your opponent looks
at any of the cards in your opponent's Online deck, and none of the
cards are shuffled/reordered.
St-77 Soulmon: "Special effect: The opponent will be sent Offline
unless beating the Digimon." By the wording of this Special Effect,
"...the Digimon." means Soulmon. 'That's great, but what does it mean?!
Does it mean that as soon as Soulmon starts winning that the opposing
Digimon goes Offline??', you ask? The answer is simply 'no'. The word
'beating' in there is a gerund (A gerund is a verb form ending in 'ing'
and used as a noun). This Special Effect has the same end result as
St-45 Bakemon's Special Effect, although I marvel at the genius who
decided to put 9th grade English in a game made for 8+ year olds.
*rolls eyes* According to the file DB-Bandai_Answers-Jayzhee:
9. St-77 Soulmon-- Is his special effect the same as Bakemon's?
A. It is the same. Bakemon send's the opponent's when the battle is in tie
but Soulmon sends the opponent when the battle is in tie or opponent loses.
Of course when opponent lost the battle, he must be sent to Offline.
St-98 PlatinumSukamon: "Special effect: Score 100 when this
Digimon wins." This Special Effect actually does more harm than good
because it says that PlatinumSukamon only scores 100 when it wins,
regardless of the level of the opposing Digimon it beats. Without that
Special Effect, PlatinumSukamon would score 200 for beating an Ultimate
and 300 for beating a Mega. To bad it doesn't say 'Score an additional
100...' because then it would be more accurate since PlatinumSukamon's
attack powers are pathetic for it's level (Champion). St-104 Vegiemon
and St-106 Zassomon have the same Special Effect, which is worse for
them since they have weaker attack powers and would score 200 against
another Champion, 300 against an Ultimate, and 400 against a Mega if it
weren't for that Special Effect.
St-109 ShogunGekomon: "Special effect: Void opponent's Power
Option card and/or Special Ability." This means that you may void the
opponent's Power Option card or their Special Ability, or both if you
so desire. Keep in mind that the "...Special Ability." bit is singular,
which means you may only void 1 of the opponent's Special Abilities if
they have more than 1 (which is possible). Once you've started voiding
one Special Ability, you may not change your mind and choose another
during the same Duel because you'd already be voiding one Special
Ability and therefore fulfilling the Special Effect. "...Power Option
card..." in singular too, which means only 1 Power Option card.
St-125 Lopmon: "Special effect: Add 200 points to your Digimon
Power when you Offline a Terriermon card from your hand." Sine this
Special Effect doesn't specify how many Terriermon cards you may
Offline, there isn't a limit. There are 4 Terriermon cards out there
(Bo-166 Terriermon, Bo-166 Terriermon holo, St-124 Terriermon, and
Mo-01 Terriermon) which gives the possibility of 800 extra attack
points. Remember that the Special Effect restarts at the beginning of
every duel. On a related note, one of the reasons I've come to that
conclusion about the Special Effect restarting at the beginning of
every duel is because of cards like Lopmon here. Because Lopmon is a
Rookie, and wouldn't leave the Duel Zone when beaten, its possible that
Lopmon's Special Effect may be active throughout the entire game. This
being the case, if the Special Effect *Didn't* restart at the beginning
of every Duel, a player would be able to keep Offlining Terriermon
cards each time the player decks out and reshuffles because all the
cards from Offline then goes to Online for reuse. Since, at optimal,
Lopmon would get an additional 800 points between each deck out, it's
power would become almost unstoppable in a short amount of time unless
there were something to put that power in check. This doesn't just go
for Lopmon, but other Digimon who can have power added to their Digimon
due to a Special Effect or reduced from their opponent due to a Special
Effect. The game would just get crazy if the Special Effect didn't
restart/reset at some point. Mo-01 Terriermon has a similar Special
St-127 Chuumon: "Special effect: Send an opponent's Digimon card
Offline by Offlining 2 Rookie Digimon cards from your hand." (This is
another of the 3 Digimon that gave me the most trouble; Armageddemon
was the first.) Is their a limit to this Special Effect? Yes, the limit
is a maximum of 5 times per duel (since your hand can't have more than
10 cards in it. 2 Rookies x 5 times = 10 cards). But notice that this
Special Effect doesn't have a 'when to use' bit anywhere on it. This
being the case, you would be able to use it anytime it isn't being
voided and you have 2 Rookie Digimon cards in your hand you can
Offline. However, this is somewhat unfair since you would be able to
use it to Offline the opponent's Digimon right before they Digivolve,
and even keep the opponent's Duel Zone empty until you're got all the
cards in your hand needed for whatever you want to do, and then go for
a swift victory after spending forever stalling. This is not only
unfair on the opponent, but makes the game a bit boring for both
players and anyone who watches. Therefore, for the sake of
standardization and fairness, I suggest only using this Special Effect
*After* your opponent has either Digivolved or passed for Digivolving
in the Digivolve Phase. 'Hold on, you're saying this can Offline a
Rookie!?!? What do you do when there isn't a Digimon in your Duel
Zone?!?', you ask? That will be covered when I get to D. Regroup.
St-141 Magnadramon: "Special effect: Add 100 points to your
Digimon Power of all Digimons with "dragon" in their name." Before I
say anything else, I'd like to point out that the only Digimons with
"dragon" in their names are Bo-173 Imperialdramon (Dragon Mode), Bo-173
Imperialdramon (Dragon Mode) holo, and St-140 Imperialdramon (Dragon
Mode). 'You're wrong!! Magnadramon is also a dragon, it says so right
on the card -"Holy Dragon Digimon"!! You're finally wrong! haha!', you
say? I'd like to point out that 'Holy Dragon Digimon' is Magnadramon's
Digimon Group and that "dragon" isn't in Magnadramon's name. It's name
Does have "dra" which usually stands for "dragon", but since it isn't
the complete word it doesn't count. If it was supposed to mean that,
then it could have been worded like the Special Effect for Mo-10
This is the third of the 3 Digimon who have given me the most
trouble because this Special Effect doesn't say where the "...all
Digimons..." are located. I assume it means within the confines of the
game, so let's see where in the game it can't mean: It can't mean in
your Duel Zone because Magnadramon would already be there and you can't
have an Imperialdramon (DM) there at the same time, and it can't mean
in you or your opponent's Power Port because Imperialdramon (DM) isn't
used in any DNA Digivolutions. So where can it mean? Both Player's
hands, Online and Offline decks, and the opponent's Duel Zone. But are
you or your opponent allowed to look through your Online decks for an
Imperialdramon (DM)? I think not, although that would have to be
decided on by the players before the game starts because of the wording
of this Special Effect. If not either player's Online and Offline
decks, then where? The only places left would be both players' hands
and the opponent's Duel Zone, and that's what I would go with if I had
this Magnadramon in my Duel Zone.
St-161 Orcamon: "Special effect: Offline 3 cards from the top of
Online deck when you lose the Duel." Notice that it doesn't say which
player's Online deck? This is one of the cases where if the Special
Effect doesn't say who it applies to, it automatically means the
opponent. Think of this Special Effect as Orcamon's 'built-in version
of the St-52 Blitz card'.
St-165 Myotismon: "Special effect: Send 1 Card from your hand
Offline at the Digivolve Phase to add Special Ability "Fly."" By the
wording on this Special Effect, it would seam to apply to this
Myotismon card. Keep in mind that a Special Effect restarts at the
beginning of each duel, so you'd have to Offline the card at every
Digivolve Phase that this Myotismon is in your Duel Zone for this card
to get "Fly" for that Duel.
Mo-05 Rapidmon: "Special Effect: Void opponent's Special Ability
and add 50 points to your Digimon Power every time you Offline a card
from hand." By the wording on this Special Effect it would seam to say
that voiding the opponent's Special Ability and adding 50 points to
your Digimon Power both happens when you Offline a card from your hand.
However, according to the file DB-Bandai_Answers-Jayzhee:
15. Mo-05 Rapidmon-- Is his special effect two separate effects, like
a. Void opponent's special ability.
b. Add 50 points to your digimon power each time you offline a card from
or do both effects happen each time you offline a card? Does 'a' include
special abilities gained from cards such as Fly Away and Iron Drill?
A. Above 2 effects are correct and only b effect is happened when you
offline a card from your hand. Opponen't special ability includes all
abilities mentioned on your opponent's Digimon card.
Thankfully, individual Special Effects were separated into their
own sentences on later cards. You may notice that Customer Support says
"Opponen't special ability includes all abilities mentioned on your
opponent's Digimon card." This, however, is slightly inaccurate since
the Special Effect says "Void opponent's Special Ability..." which is
singular. Therefore, you may only choose 1 of the opponent's Special
Abilities to void if they have more than one. 'Well Customer Support
says it means All Special Abilities, so there!', you say? Well then why
didn't the card say 'Void all opponent's Special Abilities...' instead
of what it says now? There is enough space on the card to have put that
in. Also note that this doesn't include any Special Ability/Abilities
given by an Option card.
Mo-06 Antylamon: "Special Effect: Downgrade opponent's Champion
to Rookie when sending a card from hand to Offline." According to the
6. Define "downgrade." Does a downgraded digimon always become a rookie?
A. Basically "Downgrade" means 1 level down. Therefore, it is Ultimate to
Champion, Champion to rookie unless the card specify the level.
That just about says it for this Special Effect, although I
should remind you that Armored Digimon are considered 'Champion' level.
I should also note that Customer Support has said (although not in
Gumby's spoilers) that Antylamon's Digivolve Requirements should say
'Endigomon + Digivice'; 'Wendigomon' was a typo. (For the record,
'Wendigomon' is the Japanese name for Endigomon, so by the way.)
Mo-07 Kerpymon: "Special Effect: Void all Power Option cards in play." According to the file DB-Bandai_Answers-Jayzhee:
16. Mo-07 Kerpymon (Vaccine)-- Is his Special Effect always on, or does it
happen just one time, when you first digivolve?
A. It is valid during this card is in play.
Although this Special Effect doesn't specify which player's Power
Option cards it does say "...all Power Option cards in play." which
would seam to apply to both player's Option cards. 'When is a card in
play?', you ask? It's 'in play' when the Effect is active, and this
Special Effect is active as long as this Kerpymon is in the Duel Zone
and it isn't being voided. Keep in mind that if an Option card comes
into play while this Special Effect is active, that card would be
Mo-08 Kerpymon: "Special Effect: Downgrade opponent's Digimon on
Duel Zone." According to the file: DB-Bandai_Answers-Jayzhee:
16. Mo-07 Kerpymon (Vaccine)-- Is his Special Effect always on, or does it
happen just one time, when you first digivolve?
A. It is valid during this card is in play.
17. Mo-08 Kerpymon (Virus)-- Same question.
A. It is valid during this card is in play. "Downgrade" means only 1 level
down. However, you still have a chance to beat him by Rookie Vaccine Battle
Type (Red), don't worry.
Customer Support said that this Special Effect is active as long
as this Digimon is in play, but in the next sentence that 'Downgrade'
means only 1 level down. Conclusion: Considering a Special Effect
restarts at the beginning of every Duel, this Kerpymon would downgrade
the opponent 1 level per duel that this Special Effect is active. 'Do I
have a choice whether or not to downgrade the opponent?', you ask? The
answer to that would be 'no' because the Special Effect is active as
soon as this Digimon is in the Duel Zone (After Digivolve Requirements
have been fulfilled, of course). Also keep in mind that you can't
downgrade a Rookie because you can't Digivolve *to* a Rookie; it's the
lowest level in the game.
Mo-09 Magnadramon: "Special Effect: Void opponent's Special
Ability, all opponent's Power Option Cards and add 50 points to your
Digimon Power every time you Offline a card from hand." According to
the file: DB-Bandai_Answers-Jayzhee:
18. Mo-09 Magnamon-- Is his Special Effect actually three separate effects,
a. Void opponent's special ability.
b. Void all opponent's Power Options.
c. Add 50 points to your Digimon Power each time you offline a card from
or does it all trigger efery time you offline a card? Is effect "a" always
on? When does effect "b" happen?
A. Effect "a" & "b" are always on and "c" applies when you offline 1 card
from your hand. Remember, special abilities are just Fly, Swim, Dig, and
Fighting. Special effects are not affected.
And that about sums it up for that Special Effect, although I
should point out that, like Mo-05 Rapidmon, "Void opponent's Special
Ability..." in singular and only applies to 1 Special Ability if the
opposing Digimon has more than 1.
Mo-12 Diaboromon: "Special Effect: Void opponent's Power Blast
Card by sending a card from hand to Offline." According to the file
20. Mo-12 Diaboromon-- How often can you use his Special Effect?
A. You can always use this effect when you have a card in your hand. NO
limit to use.
Notice that the Special Effect says "...Power Blast Card..." and
not 'Power Option card'. This Special Effect doesn't effect the
opponent's Digivolve, Force FX, or Field cards.
Tb-08 Andromon doesn't exactly have a Special Effect, but I'm
saying this here because I forgot to in the Digivolving article... x.x'
This Andromon has '(DNA) - Clockmon + Revolvermon' in it's Digivolve
Requirements. According to the file DB-Bandai_Answers-Jayzhee:
21. Tb-08 Andromon-- He digivolves from Revolvermon, whose name was changed
to Deputymon. Can I use Deputymon to digivolve to Andromon?
A. Yes, Revolvermon & Deputymon is the same digimon. You can digivolve.
For the record, it's St-70 Deputymon from Street Starter 1.
Now there's just 1 Special Effect left worth mentioning, and I've
left it for last because of the amount of Digimon who have this Special
Effect and what I have to say about it. The Special Effect is: "Special
effect: Void opponent's special effects and any Power Option cards."
The Digimon who have it, in order of Boosters and then Starters, are:
Bo-290 Apokarimon (Creepy Mode) [should be banned on the basis of being flawed]
St-171 Creepymon [Daemon, in season 2]
Because the Special Effect says "...any Power Option cards." it
gives a choice whether or not to void it. I should also mention that
this only applies to the opponent's Special Effects and Option cards
-'If the Special Effect doesn't specify which player it applies to, it
automatically means the opponent'. Another thing I'd like to point out
is that if a Digimon's Special Effects are being voided as well as
any/all your Option cards the moment you play them, the only power your
Digimon has to work with is the base power on it's card while the
opponent has the freedom to play Option cards to increase their
Digimon's Power. Also, since you'd go back to Rookie if you get beaten,
you wouldn't stand much of a chance against a Digimon with this Special
Effect because of the amount of power a Rookie has. 'You can still beat
them when they deck out and downgrade to Rookie!' you say? Well, that's
IF they deck out and downgrade to Rookie. A few well-timed Option cards
that stay as long as the Digimon is winning could allow the player to
have more than enough power to win, which means they wouldn't have to
play cards, and therefore draw from their Online deck in Regroup to
bring their hand back to 10. This would allow the player to easily win
the game without playing any other cards or bringing their Online deck
down to zero. The only real way to beat a Digimon like this is not to
let their Special Effect take effect, which means having a Digimon of
your own in the Duel Zone that voids the opponent's Special Effects.
But the problem with that is that your opponent could still play Option
cards, which means you have to do the same to win and keep your Digimon
in the Duel Zone. However, doing this means risking your Digimon anyway
if you deck out because you keep having to play Option cards. Solution?
Have a Digimon of your own with this Special Effect in the Duel Zone
before your opponent does.
As you may be able to tell, this Special Effect makes it a race
to get the potentially unbeatable Digimon out first and then do nothing
as you coast to a win. This destroys a game that requires strategy and
skill to win, and makes it boring after a while since all you do is
hope to get your Digimon out first, and then the game is pretty much
over. Unfortunately, players that want even a slight chance at winning
have to do this against other players who do this or they'll get beaten
most of the time. For this reason, I suggest all Digimon with this
Special Effect be banned on the basis that they're just to powerful for
For all those who are wondering, no, there aren't any Hyper
Coliseum Digimon with this Special Effect (that I know of). Some of
them say 'No Option cards effect this Digimon' (or something along
those lines), but an Option card not effecting your Digimon is very
different from your Digimon voiding all the opponent's Option cards. I
just wish the game creators saw that Before they printed these cards.
For those of you wondering why I didn't mention Bo-293
Apokarimon's Special Effect, it's because the card should banned on the
basis that the Digivolve Requirements are flawed, and I didn't want to
waste my time explaining a Special Effect that can never be used
(although I will have something on the 'preliminary phase' in the next
This wraps up the third article in the series. I hope it has
helped somewhat and I'll be sure to ask Customer Support ALOT of
questions when the new game comes out in June 2004 so that things like
this can be avoided. x.x'