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  Chaos to Order: Special Effects

 In this article I'll be addressing Digimons' Special Effects. This will also wrap up C. BATTLE and then the next, and probably final article in the series, will work on D. REGROUP.

 To start this article off, let's look at how a Special Effect works: On the 'old school' cards (First Starter and first 2 Boosters), the Special Effects were rather self-explanatory, which would explain why the rules doesn't cover Special Effects. Personally, I think all Special Effects were supposed to be self-explanatory, but we all know the game better than that, don't we? - -;; The most common Special Effect on the 'old school' cards is "Special Effect: Score 300 when Digivolving to this Digimon." The way this Special Effect works is simple; when you Digivolve to that Digimon, you score 300 points. If you use a Digivolve card and it gets voided before it can take effect, then you haven't Digivolved and this Special Effect doesn't come into effect. If your Digivolve card gets voided After the Digivolution has taken place, then you've already Digivolved and the Special Effect would have already taken place. (All this should be obvious from reading the first article.) There is, however, something in the rules to note:

===

"The first player to score 1,000 points (or a lower number agreed apon by the players before starting) wins the game."

===

 If you already have 700, 800, or 900 score on your score counter and you Digivolve to a Digimon with this Special Effect, provided the effect isn't being voided, you would win as soon as the Digivolution is complete because then your score would be at, or above, 1000 points -You don't have to complete that duel first to win.

 Now I'm sure that people will figure out how to work the self-explanatory Special Effects without me telling you how, so I'll just be addressing the ones that need explaining. However, when the Digi-Dex section of my site for Digi-Battle is uploaded, there will also be alot of info for each card, including an explanation of all Special Effects. :-)

 We'll be looking at the cards in order of Boosters, Starters, and then promo cards. But first, remember that a Digimon's Special Effect restarts at the beginning of every duel. I'd tell you how I got to that conclusion, but again, that would take too long here. Let's just say it adds a measure of sanity to the game  (Things would get realy crazy if it didn't restart).

  Bo-118 ExVeemon: "Special effect: Add 30 points to your Digimon Power when confronting an Insectoid Digimon." This Special effect is self-explanatory already, but I thought I should point out that Special Effects like this that rely on circumstance will become effective when the circumstance is fulfilled and stop being effective when the circumstance isn't. Special Effects don't go away after just one duel or anything like that, but some can only be used *once per duel*... You should know them when you see them. Also, some Digimon have more than 1 Special Effect, and one or more of those effects might be active all the time while the other requires a circumstance or action by you or your opponent. You should be on the lookout for effects like this as they can be confusing at times. O, and a personal rule that's helped me alot is that a Digimon's Special Effect only applies to the opponent unless otherwise stated in the Effect: e.g. Voiding cards, Special Abilities, or card effects. Now on with the article!

 Bo-120 Raidramon: "Special effect: If you lose the Duel, send all opponent's cards except Rookie Offline by Offlining your entire hand." 'Do I Have to Offline my entire hand and send my opponent's cards Offline? What if I don't want to use that effect'? you ask? Well, by the wording of this effect it seems to say that you have the opportunity to Offline your opponent's cards if you lose, and you do this by Offlining your entire hand. It doesn't mean that you Have to Offline your hand if you lose whether you want to or not. Keep in mind that not Offlining your hand means your opponent's cards won't go Offline. 'What exactly does it mean by All opponent's cards?' you ask? That's a tough question... Taken in a completely literal sense, it would seam to mean all your opponent's cards in the game, which would include their hand, Online deck, and all the cards on their playing mat except the Rookie. However, this would be very unfair. It could also mean all your opponent's cards on the playing mat goes Offline, since the Rookie is on the playing mat. Then again, it could include the cards on the playing mat as well as in your opponent's hand. Since I can't find a Q&A to an effect like this, and an answer must be given, I think that the Special Effect means all the cards on your opponent's mat, except their Rookie, and in your opponent's hand. After all, you would have to Offline your hand, and you probably wouldn't have any cards left on the mat, except your Rookie, if you lose. It makes the effect fair and worth the price of using it.

 Some of you may be wondering how that Special Effect can even be used since the losing Digimon goes Offline at the end of the Duel, unless it's a Rookie, right?

 According to the rules:

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"When the play stops, the player displaying the most Digimon Power wins the Duel.

 Winner scores points depending on the Digivolve Level (Rookie, Champion, Ultimate, Mega) of the defeated opponent, as shown in the SCORE section at the bottom of the winning card. Winner adds the new points to his score counter.

 Winner keeps all Digimon on the DUEL ZONE. Defeated player sends all Digimon, except the Rookie, OFFLINE. Both players send all Power Option cards Offline."

===

 Although the losing Digimon *does* go Offline at the of the Duel, there's a brief moment where the losing Digimon stays in the Duel Zone. That moment, by reading the rules, is when the winner is adding score to his/her Score Counter. Only after this is done does the losing Digimon go Offline. Since a Digimon's Special Effect is available as long as the Digimon is in the Duel Zone, and the Digimon would still be while the opponent is adding their score, the Digimon's Special Effect is still very usable. This being said, I'd also like to make very clear that although you may use the Special Effect to void cards, Offline the opposing Digimon, and/or a number of other things, none of that will effect the outcome of the duel that had just ended because it would already be over. (However, it is occasionally strategically significant to void cards or send the opposing Digimon Offline with the losing Digimon's Special Effect because it may give the opponent less of an advantage in the next duel.) This goes for all Digimon who have a Special Effect that only gets used when the Digimon loses, so I won't explain other Digimon cards with that type of Special Effect in this article.

 Bo-122 Flamedramon: "Special effect: Halve your opponent's Digimon Power after all Option cards have been played." Some of you might have noticed where the rules say:

===

"Continue taking turns until a player runs out of Power Option cards to play, or decides to stop playing them, and says "Pass." The other player may continue to play Power Option cards until he or she runs out of cards or decides to stop.

 When the play stops, the player displaying the most Digimon Power wins the Duel."

===

 In light of this, does this Special Effect actually help any? After all, when the last Option card is played the duel is considered over. Well, there's a small bit in there that says "When the play stops, the player displaying the most Digimon Power wins the Duel.", which means that power must first be compared and/or calculated for a winner to be determined. Since Flamedramon's Special Effect happens right after the last Option card has been played, it happens when (or rather, just before) the power is compared/calculated to determine the winner of the duel. This is relevant not only to Flamedramon, but to the other Digimon with this Special Effect too.

 Bo-128 Angemon: "Special effect: If you lose the Duel. choose a single card from opponent's hand to send Offline." According to the file DB-Bandai_Answers-Jayzhee:

*****

14. Bo-128 Angemon-- May I look at my opponent's hand when using his special
effect?

A. No. Just pick 1 card and send it offline.

[Whoo-hoo! Random discarding!!!]

*****

  You may not look at the opponent's hand when choosing a card to send Offline, and you may not look at the card you chose either. Just pick and send it Offline. This rule of 'random discarding' goes for all Special Effects that require you to choose a card from the opponent's hand to send to Offline, unless the Special Effect says otherwise.

 Bo-135 Greymon: "Special effect: Void opponent's Power Blast or Force FX card one time by sending one card from your hand Offline." This one is simple enough; you send a card from your hand Offline once to void an opponent's Power Blast or Force FX card once. Keep in mind that a Digimon's Special Effect restarts at the beginning of every duel, so you would be able to use Greymon's Special Effect once per duel for as long as it is in the Duel Zone. Bo-136 Garurumon has this Special Effect, and a few other Digimon  too.

 Bo-143 MetalGreymon: "Special effect: Add 30 points to your Digimon Power every time you Offline a card from your hand." Using this Special Effect gives you permission to Offline the cards from your hand, in case anyone was wondering. Something to note, though, is that since a Digimon's Special Effect restarts at the beginning of every duel, any power MetalGreymon gained by Offlining cards for a duel wouldn't be present in future duels. 'What about if I Offline a card from my hand to use an Option card like St-54 Downgrade? Would my MetalGreymon get a 30 point power boost then too?' you ask? Well, since there's no rule against it, and it would still be within the limits of the Special Effect, I suppose MetalGreymon would.

 Bo-147 Mammothmon: "Special effect: Add 20 points to your Digimon Power every time an opponent uses an Option card." Any gained power due to this special effect in the current duel wouldn't be present in future duels, like with MetalGreymon. Something to note with this Special Effect is that it says "...every time an opponent uses..." As we know, there is Still a clear difference between Playing a card and Using a card. Something to watch out for so you don't add more power than you're allowed too.

 Bo-163 Guilmon: "Special effect: Void Control Spire's effect." According to the file DB-Bandai_Answers-Gumby:

*****
 
5) Does the effect of Bo-163 Guilmon ("Void Control Spire's effect."), and
other Rookies from that set, void only the opponent's Control Spire, or will
it affect your own as well?

A5) It voids only opponent's Control Spire card.

*****

 So Guilmon's Special Effect only voids the opponent's Control Spire card, not yours.

 Bo-173 Imperialdramon (Dragon Mode): "Score 200 when Digivolving to this Digimon. Double your Digimon power when confronting an Armor Digimon Digivolved with a Digi-Egg." First, I'd like to note that the first effect only happens once when you Digivolve to Imperialdramon (DM), and the second effect happens whenever the opposing Digimon is an Armored Digimon that got into the Duel Zone by Armor Digivolving using a Digi-Egg. For those of you wondering, 'If the power gets doubled, does that happen as soon as Imperialdramon (DM) is facing the Armored Digimon Digivolved with a Digi-Egg, or does the power get doubled after you've played Option cards?', I'd like to point out that the Special Effect doesn't say when the power gets doubled other than that it gets doubled when Imperialdramon (DM) is facing the Armored Digimon Digivolved with a Digi-Egg. At the moment that happens, Imperialdramon (DM)'s power gets doubled.

 Bo-174 Imperialdramon (Fighter Mode): "Special effect: Void all opposing Digimon's Special effects. Triple your Digimon Power when you send an Omnimon card from your hand to Offline." The first Special Effect is active as long as Imperialdramon (FM) is in the Duel Zone and it isn't being voided. The second only happens when Offline an Omnimon card from your hand. For the record, there are at least 3 Omnimon cards out there: Bo-232 Omnimon, Bo-232 Omnimon holo, and Dm-01 Omnimon. If we take Imperialdramon (FM)'s weakest attack, 480, and Offline 3 Omnimon cards in succession, the attack would be 12,960 (480 x 3 =1,440 x 3 =4,320 x 3 = 12,960) That doesn't count power-increasing Option cards that might be played before or after you Offline the Omnimon.

 Bo-149 Shakkoumon: "Special effect: Void all opposing Digimon's special effects. Double your Digimon Power when you send 2 Digimon cards from your hand to Offline." This works pretty much the same was as Imperialdramon (FM)'s Special Effect. If we take Shakkoumon's lowest attack, 290, and we pretend we have 10 Digimon cards in hand to Offline, the power would be 9,280 (290 x 2 = 580 x 2 = 1,160 x 2 = 2,320 x 2 = 4,640 x 2 = 9,280). Something to note is that, like MetalGreymon's Special Effect, cards you Offline to use an Option card might count towards this Special Effect, although the 2 Digimon cards should be Offlined at the same time.

 Bo-183 Mummymon: "Special effect: Void all opposing Champion Digimon's Special effects. Add 100 points to your Digimon Power when your opponent doesn't have Special Ability "Fight"." First I'd like to remind you that Armored Digimon are also considered 'Champion'. Both these effects are circumstantial; if the opposing Digimon is Champion, then any Special Effects they have would be voided. If the opposing Digimon doesn't have "Fight", then Mummymon gets a 100 power boost. However, if the opposing Digimon aquires "Fight" (by means of an Option card, for example), then Mummymon would lose that 100 point power boost and gain it again if the opponent stops having the Special Ability "Fight".

 Bo-186 Depthmon: "Special effect: Decrease opponent's Digimon Power by 30 points every time you Offline a Digimon card from your hand." Because a Special Effect restarts at the beginning of every Duel, and decrease in power during one duel won't be there in the next duel (which the opponent should be grateful for). 'When does the power get decreased exactly? After all Option cards have been played, when you Offline the Digimon from your hand, or some other time?', you ask? Well, the power would be decreased when you Offline a Digimon card from your hand, as stated in the Special Effect. And once again, the Special Effect allows you to Offline the Digimon card(s) from your hand.

 Bo-187 Gargoylemon: "Special effect: Add 100 points to your Digimon Power when you don't use any Option cards for this Duel." Keep in mind that this Special Effect can't be used in the Duel you Armor Digivolve to Gargoylemon because the Digi-Egg you'd be using is an Option card (unless the Digi-Egg's effect is voided, since the card's presence is all that's required since the Digi-Egg's full card name is in Gargoylemon's Digivolve Requirements. Keep in mind that you can't void your own Digi-Egg). Also, cards from previous duels that still give an effect would count towards whether or not you get to use Gargoylemon's Special Effect. E.G. Fire Crystal stays on the Power Port as long as it doesn't get voided by Option cards, you lose, or deck out. That being the case, as long as the effect isn't being voided by the opponent's Special Effects, Fire Crystal would still give an additional 100 points of power to your Digimon. If this happens to be Gargoylemon, it's Special Effect wouldn't give you an extra 100 power points because you'd be using Fire Crystal even though you didn't play it during this due.

 Bo-190 Flybeemon: "Special effect: You may see an opponent's hand when you Offline a card from your hand." This Special Effect is rather nasty, especially since there's no limit to it other than your Flybeemon being on the Duel Zone, having a card in hand to Offline for the Special Effect, and it not being voided. You can Offline a card from your hand as many times as you want per duel to see your opponent's hand, although once at the start of the duel should be enough. Since a Digimon's Special Effect is always on as long as the Digimon is in the Duel Zone and the Special Effect isn't being voided, you could also Offline a card from your hand right before the preliminary phase (see article 4) to see what your opponent's hand has in it before they even place their next-level Digimon (provided, of course, Flybeemon is in the Duel Zone, you have a card to Offline for the Special Effect, and it isn't being voided). Bo-241 Searchmon has the same Special Effect.

 Bo-193 Boarmon: "Special effect: Void opponent's Power Blast cards for this Duel." Since a Special Effect restarts at the beginning of every duel, this Special Effect would void the opponent's Power Blast cards every duel that Boarmon is in the Duel Zone and the Special Effect isn't being voided. As a general rule, any Special Effect that says "...for this Duel.." means 'for each Duel' because a Digimon's Special Effect restarts at the beginning of each duel. 'How can that be?? I want to see where it officially says a Digimon's Special Effect restarts at the beginning of each duel, because this is wacked!!' you say? Well, is Doesn't say that officially anywhere, but, like I said, it adds a measure of sanity to the game. You'll see when I get further down to Street Starter Digimon's Special Effects.

 B0-196 Rhinomon: Special effect: Void all Digimon's Special effects and Power Blast cards." You may have noticed that this Special Effect says "Void all Digimon's Special effects...". Although it doesn't Specify this, it doesn't mean that it voids both you and your opponent's Special Effects; it means it voids all the Special Effects on the opposing Digimon. It's one of those cases where, like Bo-163 Guilmon, it means the opponent's whatever if it doesn't specify. Besides, if Rhinomon voided Rhinomon's Special Effect, then the Special effect would be stopped. But if the Special Effect is stopped, which would be due to the Special Effect being active, then it would contradict itself because it would have to be stopped and active at the same time.

 Bo-201 Maildramon: "Special effect: Decrease opponent's Digimon's Power by 50 points and void all opposing Digimon's special effects." This is a single Special Effect even though it does 2 things. Also, I'd like to point out the name origin of this Digimon: 'dra' and 'mon' means 'dragon' and 'monster', respectively, but 'mail' doesn't mean the stuff you get in your mailbox. Back around the 1300s there were soldiers that wore a 'coat of mail', which is a type of armor. 'chain mail' is the type of thing you'd see a knight wearing, which can be seen in just about and movie with a knight in it. As you'd notice by the card pic, Maildramon is completely armored, except for some blue hair sticking out the back of the helmet.

 Bo-222 Infermon: Special effect: Score 100 points when your opponent sends any cards from their hand Offline." Now this Special Effect needs alot of explaining... "...when your opponent sends any cards..." is especially significant since it's the instance the opponent sends cards from their hand Offline, and that instance may occur more than once in a duel. Also, note that it says "Score 100 points.... any cards..." This *Does Not*, I repeat *Does Not*, mean that you score 100 points for each card your opponent Offlines. It means 100 for each time your opponent Offlines cards, and if, say, 3 cards are Offlined together, then you score 100 for that. If later on in 1 card gets Offlined, then you score 100 then too. Because of the wording of this Special Effect, and a Digimon's Special Effect always being there as long as the Digimon is in the Duel Zone, this Special Effect is also active in Regroup (when the opponent may Offline cards from their hand before restoring their hand to 10 cards). You would also score 100 points if the opponent Offlines cards as a Use Requirement on 1 or more Option cards or as part of their Digimon's Special Effect. 'Now that is completely nasty!! How can that be fair or even legal??' you say? Well, it's legal because the Special Effect doesn't break any rules, and although it's not completely fair, you can watch out for it. Infermon can only Digivolve from Bo-219 Kurisarimon who can only Digivolve from Bo-207 Keramon. Similarly, Kurisarimon is Keramon's only Digivolution in the game, and Infermon is Kurisarimon's only Digivolution in the game. If you send Kurisarimon Offline before it can become Infermon, then there's no problem since there is only 1 Kurisarimon card in the whole game, unless you count it's holo parallel.

 Bo-225 Mihiramon: "Special effect: Add 530 points to your Digimon Power when Offlining an Azulongmon card from your hand." Some of you may be thinking that this makes Mihiramon way to powerful, right? Well, there are only 2 Azulongmon cards in the game: Bo-236 and Bo-236 holo. Since Azulongmon would have to be Offlined, the only way to get it back to your hand is if you deck out. But when you deck out, Mihiramon would go Offline too, so the amount of times you can actually use this Special Effect in a game is few. Although you Could use St-120 Resist Downgrade to keep Mihiramon in the Duel Zone, the chances of being able to use that card is slim too since you'd have to deck out during the Battle Phase (and risk Offlining Azulongmon because of the Use Requirement of Resist Downgrade). Although, there is one strategy that might be useful... FX-06 Joe allows you to exchange 1 card in your hand with 1 card on Offline. However, Joe can only be used in the Digivolve Phase, so you wouldn't be able to Offline Azulongmon twice in the same duel since you'd only be able to get it back in the Digivolve Phase of the next duel. Cp-43 Joe has the same effect. Both 'Joes' along with Azulongmon as well as Azulongmon holo would make a pretty lethal combination for Mihiramon's Special Effect (Although the likelihood of a player having all 4 of those cards is rare).

 Bo-226 Antylamon: "Special effect: Void an opponent's Power Option card when Offlining 1 card from your hand." Since there's nothing in the Special Effect that says there's a limit, except that you have to have a card in your hand to Offline and your opponent has to have an Option card to void, the limit to this Special effect would be a maximum of 10 cards per duel (Since you can't have more than 10 cards in your hand per duel). Or in other words, so limit as long as you fulfill the requirement. Bo-230 Jijimon and Bo-258 Sheepmon both have the same Special Effect.

 Bo-227 Diaboromon: "Special effect: Return this card to your hand if you send 1 Mega Digimon Offline when you lose the Duel." According to file: DB-Bandai_Answers-Jayzhee:

*****

20. Mo-12 Diaboromon-- How often can you use his Special Effect?

A. You can always use this effect when you have a card in your hand. NO
limit to use.

*****

 This confirms that if a limit to use isn't specified, that's because there is no limit to use.

 B0-228 Armageddemon: "Special effect: Halve the Digimon Power of Omnimon & all DNA Digivolving Digimons after all Option cards have been played." Now this is one of the 3 Special Effects I've had the most trouble with. "Halve the Digimon Power of Omnimon .... after all Option cards have been played." is simple enough. It means the Omnimon in your opponent's Duel Zone since that's the only place an Omnimon's power would count in his case. However, "...& all DNA Digivolving Digimons..." is a bit more complex... That little piece could mean:

 1.) that it halves the power of all Digimon in the process of DNA Digivolution, in which case the new Digimon they DNA Digivolve to wouldn't be effected by the Special Effect.
2.) that it halves the power of all Digimon with the ability/potential to DNA Digivolve, which would be somewhat crazy
or 3.) that it halves the Digimon Power of all Digimon that got into the Duel Zone through a DNA Digivolution (I'd go with this one since it makes the most sense and is a valid interpretation of the Special Effect.) I although the final decision is left with the players which interpretation to use, the last one makes the most sense and is the interpretation I'd go by if I use Armageddemon.

 Bo-235 Zhuqiaomon: "Special effect: Void opponent's Special effects. Send opponent's entire hand Offline." This is an extremely nasty and somewhat unbeatable Special Effect. If it takes effect, the only thing the opponent would have available for use is any cards they already have on the Power Port. Even after Regroup, their hand would go Offline because of Zhuqiaomon's Special Effect. It's because of this that I say it's too powerful for gameplay and should be banned, even though the only way to actually get Zhuqiaomon in the Duel Zone is with Collapsed Control Spire. Also, notice on the card how the Digimon Group says 'Bird Digimon' when the pic is of the turtle? That's because whoever-made-the-game got the card pictures for Zhuqiaomon and Ebonwumon/Xaunwumon confused X-] Thought that would be interesting to note. In Tamers, the bird Sovereign is called Zhuqiaomon and the turtle Sovereign is called Ebonwumon.

 Bo-239 Kangarumon: "Special effect: Opponent must attack first." Translation: Opponent must go first in the Attack/Battle Phase. Bo-253 Toucanmon has the same Special Effect.

 Bo-249 Pipismon: "Special effect: Add 100 points to your score and send an opponent's Field Option card Offline when you win the Duel." This is a single Special Effect and both parts of that effect happen when you win the Duel.

 Bo-271 Labramon: Special effect: Add 270 points to your Digimon Power when your score is less than 600." As long as your score is less than 600, Labramon gets 270 points added to it's Digimon Power. The moment your score becomes 600 or more, the 270 extra power points is no longer added.

 Bo-273 Lucemon: "Special effect: No Option card effects apply to this card [even your own]." I've heard people say that this means neither player can play Option cards while Lucemon is on the field because any changes would effect Lucemon, even changes in the opponent's power because it might change Lucemon from winning to losing. I would just like to take a moment to firmly say that that is completely wrong! All that Special Effect says is that no Option card effects apply to Lucemon, which means that if you play a power-increasing card on Lucemon the power won't change. Similarly, if your opponent plays a card that's means to effect your Lucemon in any way, like reducing power or sending Lucemon Offline, that wouldn't effect Lucemon either. However, this Special Effect doesn't say you're not allowed to play Option cards or that they don't effect the opposing Digimon. You can still play cards to void the opposing Digimon's Option cards, cards to reduce their power, and/or cards to send the opposing Digimon Offline. The opponent can also play Option cards to effect their Digimon or your Option cards, or even cards that are supposed to effect Lucemon if they want (although that would be pointless since Lucemon's Special Effect prevents it from being effected by Option cards). You may even play Option cards that's supposed to effect Lucemon, but that'd be pretty much pointless too unless you're stalling so you can play an Option card after your opponent passes.

 Bo-274 Seasarmon: "Special effect: Add 150 each when you have Growlmon. Kyubimon or Gargomon in your hand [Maximum +450]." This doesn't add +150 to your power for every Growlmon, Kyubimon, and/or Gargomon in your hand, it adds 150 to your power if you have a Growlmon, Kyubimon, or Gargomon in your hand regardless of how many you have. You can't have 3 Gargomon in your hand and expect to get a 450 power boost because you would still only have 'Gargomon' in your hand.

 Bo-278 BlackGargomon: "Special effect: Add 370 points to your Digimon Power when your score is less than 500." This is similar to Labramon's Special Effect, except that if your score goes to 500 or more BlackGargomon loses the extra 370 power points.

 Bo-282 Mephistomon: "Special effect: Void a Power Option card 2 times." For a better explanation of this effect, you may void 2 Power Option cards. You don't have to void both cards at the same time, or even any cards if you don't want too. You may void just 1 card if you so desire. Keep in mind that a Digimon's Special Effect restarts at the beginning of every duel, so this means you may void 2 cards per duel. Some may say that this Special Effect literally says to void the same the same Power Option card twice, but I'd like to point out that the Special Effect says "Void a Power Option..." without specifying that it has to be the *same* Power Option card. Feel free to void the same Power Option card twice if you wish, but there wouldn't be much point to that unless the card became active again somehow after the first time you voided it. Also this Special Effect doesn't actually specify that you have a choice in the matter of whether or not to void the Option cards, I assume that you would since it could do you more harm than good not to have the choice. Besides, if you didn't have a choice, what would you do if the opponent doesn't have an Option card for you to void?

 Bo-284 Cerberusmon: "Special effect: Void "Golden Shield" and "Platinum Sword" Option cards." This Special Effect doesn't mean that you have to 'void both cards at the same time or you can't void them', but rather that you void them, one or both, if they're there. Note that this Special Effect also doesn't give you a choice whether or not to void the cards, but given the wording on the cards, I assume that it literally means you have no choice in the matter.

 Bo-286 Vikaralamon "Special effect: Void any Power Option cards." This Special Effect, however, gives you a choice whether or not to void the Option card(s) because of the word "...any...". Also note that this Special Effect doesn't have a limit, and Vikaralamon can only come from a Boarmon who already has a nasty Special Effect. 'What?!? That's too powerful!! How can that be right??' you ask? Well, I'm guessing it's because Vikaralamon is a Deva. Antylamon is also a Deva, and has a similar Special Effect. Bo-287 Makuramon has the same Special Effect as Vikaralamon. Take hope in the fact that they don't void the opponent's Special Effects and Digi-Eggs don't need their effect to be active to be used in an Armor Digivolution because the Digi-Eggs' full card name is in the Digivolve Requirements of an Armored Digimon. You can still Armor Digivolve to a Digimon that voids the opponent's Special Effects if you want to level the playing field against a Deva.

 Bo-296 Goldramon: "Special effect: Triple your Digimon Power by sending a Magnadramon car from your hand Offline." This effect is simple enough and works much the same as Shakkoumon's and Imperialdramon (Fighter Mode)'s Special Effects. I'd like to point out that there are up to 5 Magnadramon cards in Digi-Battle: Bo-17 Magnadramon, Bo-17 Magnadramon holo, CP-11 Magnadramon, St-141 Magnadramon, and Mo-10 Magnadramon. Since Bo-17, St-141, and Mo-10 is what most players might have, let's see what happens if we Offline those 3 cards for Goldramon's Defend of 330. 330 x 3 = 990 x 3 = 2,970 x 3 = 8,910 and that doesn't count any power-increasing Option cards played before hand or if Bo-321 Rook Device is used. The highest power I've seen a player get with Goldramon was over 100, 000, although it can be higher with the right sequence of cards. 330 + 100 (Defensive C) = 430 + 200 (Giga Claws) = 630 + 350 (Digi-O) = 980 x 2 (St-182 Max Charger) = 1,960 x 10 (Bo-321 Rook Device) = 19,600 x 3 (Bo-17 Magnadramon) = 58,800 x 3 (Bo-17 Magnadramon holo) = 176,400 x 3 (St-141 Magnadramon) = 529,200 x 3 (Mo-10 Magnadramon) = 1,587,600 x 3 (CP-11 Magnadramon) = a whopping total of 4,762,800 which would have to take first place as the highest amount of Digimon Power any single card can have (as far as I know).

 Bo-297 HiAndromon: "Special effect: Select Battle Type "Red" or "Green" regardless of opponent's Battle Type." This Special Effect had me confused for quite a while. First off, what does selecting your Battle Type have to do with your opponent's Battle Type? Then I remembered the personal rule of  'if it doesn't specify who it effects it automatically means the opponent' and realized that HiAndromon's Special Effect doesn't let you pick Your Battle Type, it lets you pick your Opponent's Battle Type ("...regardless of opponent's Battle Type."). What's the significance behind this? For a start, Red and Green are HiAndromon's highest attacks. Also, there are certain Power Option cards that work depending on the opponent's Battle Type, like the Power Bean cards from the last article, but that's not all. I'll let you look through the cards yourself to find out the strategic opportunities available because of this Special Effect: ;-) Bo-302 Justimon has a similar Special Effect.

 But you may be wondering to yourself, 'Just exactly when may I Use this Special Effect? And how many times per duel Can I use it?' That's another tough question... For a start, you select the opponent's Battle Type as soon as the opponent is present since this Special Effect doesn't rely on anything other than that circumstance. Although a Digimon's Special Effect is always on as long as the Digimon is in the Duel Zone and it isn't being voided, and if a limit isn't specified there usually isn't one, the wording on this Special Effect seams to suggest that it only gets used once at the beginning of the Duel as soon as the opponent is present. It adds a measure of fairness and sanity to the Effect (you'll see in a minute what I'm talking about). Now what about if your opponent happens to be an Ultimate or Champion that wants to use a Digivice to Digivolve? Technically, since a Digimon's Special effect is always on, it would be on between the time your opponent reveals the next-level Digimon and the time your opponent tried to use a Digivice to fulfill the Digivolve Requirements to get to that next-level. This makes the Special Effect somewhat nasty in that you may be able to stop your opponent from Digivolving with an 'old school' or D-Power Digivice since they both rely on the opponent's Battle Type to complete the Effects on the Digivice card. However, there is the Street Starter Digivices that rely on the Digimon's Digimon Type (Data, Virus, Vaccine) instead of the Battle Type (Red, Green, Yellow). And, of course, there's always alternative Digivolve cards or DNA Digivolution. Keep in mind, though, that you don't see your opponent's Digivice card until they actually use it to Digivolve. If they read this article too, and your HiAndromon has been in the Duel Zone for a duel already, they would probably be expecting you to try and stop the Digivolution and plan ahead for it. On a side note, if you can't fulfill the Digivolve Requirements for your next-level Digimon, you haven't Digivolved and the next-level Digimon would go Offline, according to the rules:

===

This new next-level card must show the name of the Digimon currently on the Duel Zone in its DIGIVOLVE REQUIREMENTS box, and you must be prepared to fulfill any other Digivolve Requirements stated there.

===

If the player who passes has a card face down on the Digivolve Zone, he must move it to Offline, in other words, "Use it, or lose it."

===

 But why does the Special Effect only get used once per duel? Because being able to use it more than once per duel gives HiAndromon's player an unfair advantage of being able to change the opponent's Battle Type whenever he/she wishes. For example, to stop the opponent from Digivolving and then afterwards to get a higher attack against the opponent. 'But what about if the opposing Digimon is downgraded or something? Would you get to choose another Battle Type then? After all, it Would be a different Digimon now...', you ask? Well, the answer is 'no'. The Special Effect doesn't say that you get to choose the Battle Type of the opposing Digimon, but simply of the 'opponent'. As long as there's an opposing Digimon in the other player's Duel Zone, there's an opponent.

 Bo-299 Pharaohmon: "Special effect: Double your Digimon Power every time you Offline a Virus/Yellow attack type Digimon card. [maximum 2 cards]" The "...Virus/Yellow attack type..." part means a 'Virus and/or Yellow attack type'. Just thought I should mention that.

 Bo-300 Anubismon: "Special effect: Add 200 points to your Digimon Power every time your score decreases by 10 points." Some of you may be wondering 'Why by 10 points?'. The answer may be because the scoring in Hyper Coliseum is in 10 point increments unlike Digi-Battle where it's done in 100 point increments. However, the Special Effect is what it is, and therefore a player can get a 6,000 power boost for playing Digi-O with the 300 score you need to reduce to use the card. That doesn't count the additional 350 power points given by Digi-O's Effect (And Digi-O isn't the only card that requires you to reduce your score to use the card). Keep in mind that since a Digimon's Special Effect restarts at the beginning of each duel, any power from a score reduction will not carry over into the next duel.

 St-15 Nanimon: "Special Effect: Send 1 card from opponent's Online to Offline when this Digimon wins." This Special Effect is simple enough. But you may be wondering if it means the top card of the opponent's Online deck, or if you get to choose which card in your opponent's Online deck to send Offline. Since the Special Effect doesn't specify, there's a personal rule that's helped me alot in the game: If the rules and cards don't say you can, it automatically means you can't. In that case, it would be the top card on your opponent's Online. If you feel differently, then you may choose any card in your opponent's Online deck, as long as neither you nor your opponent looks at any of the cards in your opponent's Online deck, and none of the cards are shuffled/reordered.

 St-77 Soulmon: "Special effect: The opponent will be sent Offline unless beating the Digimon." By the wording of this Special Effect, "...the Digimon." means Soulmon. 'That's great, but what does it mean?! Does it mean that as soon as Soulmon starts winning that the opposing Digimon goes Offline??', you ask? The answer is simply 'no'. The word 'beating' in there is a gerund (A gerund is a verb form ending in 'ing' and used as a noun). This Special Effect has the same end result as St-45 Bakemon's Special Effect, although I marvel at the genius who decided to put 9th grade English in a game made for 8+ year olds. *rolls eyes* According to the file DB-Bandai_Answers-Jayzhee:

*****

9. St-77 Soulmon-- Is his special effect the same as Bakemon's?

A. It is the same. Bakemon send's the opponent's when the battle is in tie
but Soulmon sends the opponent when the battle is in tie or opponent loses.
Of course when opponent lost the battle, he must be sent to Offline.

*****

 St-98 PlatinumSukamon: "Special effect: Score 100 when this Digimon wins." This Special Effect actually does more harm than good because it says that PlatinumSukamon only scores 100 when it wins, regardless of the level of the opposing Digimon it beats. Without that Special Effect, PlatinumSukamon would score 200 for beating an Ultimate and 300 for beating a Mega. To bad it doesn't say 'Score an additional 100...' because then it would be more accurate since PlatinumSukamon's attack powers are pathetic for it's level (Champion). St-104 Vegiemon and St-106 Zassomon have the same Special Effect, which is worse for them since they have weaker attack powers and would score 200 against another Champion, 300 against an Ultimate, and 400 against a Mega if it weren't for that Special Effect.

 St-109 ShogunGekomon: "Special effect: Void opponent's Power Option card and/or Special Ability." This means that you may void the opponent's Power Option card or their Special Ability, or both if you so desire. Keep in mind that the "...Special Ability." bit is singular, which means you may only void 1 of the opponent's Special Abilities if they have more than 1 (which is possible). Once you've started voiding one Special Ability, you may not change your mind and choose another during the same Duel because you'd already be voiding one Special Ability and therefore fulfilling the Special Effect. "...Power Option card..." in singular too, which means only 1 Power Option card.

 St-125 Lopmon: "Special effect: Add 200 points to your Digimon Power when you Offline a Terriermon card from your hand." Sine this Special Effect doesn't specify how many Terriermon cards you may Offline, there isn't a limit. There are 4 Terriermon cards out there (Bo-166 Terriermon, Bo-166 Terriermon holo, St-124 Terriermon, and Mo-01 Terriermon) which gives the possibility of 800 extra attack points. Remember that the Special Effect restarts at the beginning of every duel. On a related note, one of the reasons I've come to that conclusion about the Special Effect restarting at the beginning of every duel is because of cards like Lopmon here. Because Lopmon is a Rookie, and wouldn't leave the Duel Zone when beaten, its possible that Lopmon's Special Effect may be active throughout the entire game. This being the case, if the Special Effect *Didn't* restart at the beginning of every Duel, a player would be able to keep Offlining Terriermon cards each time the player decks out and reshuffles because all the cards from Offline then goes to Online for reuse. Since, at optimal, Lopmon would get an additional 800 points between each deck out, it's power would become almost unstoppable in a short amount of time unless there were something to put that power in check. This doesn't just go for Lopmon, but other Digimon who can have power added to their Digimon due to a Special Effect or reduced from their opponent due to a Special Effect. The game would just get crazy if the Special Effect didn't restart/reset at some point. Mo-01 Terriermon has a similar Special Effect.

 St-127 Chuumon: "Special effect: Send an opponent's Digimon card Offline by Offlining 2 Rookie Digimon cards from your hand." (This is another of the 3 Digimon that gave me the most trouble; Armageddemon was the first.) Is their a limit to this Special Effect? Yes, the limit is a maximum of 5 times per duel (since your hand can't have more than 10 cards in it. 2 Rookies x 5 times = 10 cards). But notice that this Special Effect doesn't have a 'when to use' bit anywhere on it. This being the case, you would be able to use it anytime it isn't being voided and you have 2 Rookie Digimon cards in your hand you can Offline. However, this is somewhat unfair since you would be able to use it to Offline the opponent's Digimon right before they Digivolve, and even keep the opponent's Duel Zone empty until you're got all the cards in your hand needed for whatever you want to do, and then go for a swift victory after spending forever stalling. This is not only unfair on the opponent, but makes the game a bit boring for both players and anyone who watches. Therefore, for the sake of standardization and fairness, I suggest only using this Special Effect *After* your opponent has either Digivolved or passed for Digivolving in the Digivolve Phase. 'Hold on, you're saying this can Offline a Rookie!?!? What do you do when there isn't a Digimon in your Duel Zone?!?', you ask? That will be covered when I get to D. Regroup.

 St-141 Magnadramon: "Special effect: Add 100 points to your Digimon Power of all Digimons with "dragon" in their name." Before I say anything else, I'd like to point out that the only Digimons with "dragon" in their names are Bo-173 Imperialdramon (Dragon Mode), Bo-173 Imperialdramon (Dragon Mode) holo, and St-140 Imperialdramon (Dragon Mode). 'You're wrong!! Magnadramon is also a dragon, it says so right on the card -"Holy Dragon Digimon"!! You're finally wrong! haha!', you say? I'd like to point out that 'Holy Dragon Digimon' is Magnadramon's Digimon Group and that "dragon" isn't in Magnadramon's name. It's name Does have "dra" which usually stands for "dragon", but since it isn't the complete word it doesn't count. If it was supposed to mean that, then it could have been worded like the Special Effect for Mo-10 Magnadramon.

 This is the third of the 3 Digimon who have given me the most trouble because this Special Effect doesn't say where the "...all Digimons..." are located. I assume it means within the confines of the game, so let's see where in the game it can't mean: It can't mean in your Duel Zone because Magnadramon would already be there and you can't have an Imperialdramon (DM) there at the same time, and it can't mean in you or your opponent's Power Port because Imperialdramon (DM) isn't used in any DNA Digivolutions. So where can it mean? Both Player's hands, Online and Offline decks, and the opponent's Duel Zone. But are you or your opponent allowed to look through your Online decks for an Imperialdramon (DM)? I think not, although that would have to be decided on by the players before the game starts because of the wording of this Special Effect. If not either player's Online and Offline decks, then where? The only places left would be both players' hands and the opponent's Duel Zone, and that's what I would go with if I had this Magnadramon in my Duel Zone.

 St-161 Orcamon: "Special effect: Offline 3 cards from the top of Online deck when you lose the Duel." Notice that it doesn't say which player's Online deck? This is one of the cases where if the Special Effect doesn't say who it applies to, it automatically means the opponent. Think of this Special Effect as Orcamon's 'built-in version of the St-52 Blitz card'.

 St-165 Myotismon: "Special effect: Send 1 Card from your hand Offline at the Digivolve Phase to add Special Ability "Fly."" By the wording on this Special Effect, it would seam to apply to this Myotismon card. Keep in mind that a Special Effect restarts at the beginning of each duel, so you'd have to Offline the card at every Digivolve Phase that this Myotismon is in your Duel Zone for this card to get "Fly" for that Duel.

 Mo-05 Rapidmon: "Special Effect: Void opponent's Special Ability and add 50 points to your Digimon Power every time you Offline a card from hand." By the wording on this Special Effect it would seam to say that voiding the opponent's Special Ability and adding 50 points to your Digimon Power both happens when you Offline a card from your hand. However, according to the file DB-Bandai_Answers-Jayzhee:

*****

15. Mo-05 Rapidmon-- Is his special effect two separate effects, like
this:
----------------------------------
a. Void opponent's special ability.
b. Add 50 points to your digimon power each time you offline a card from
hand.
----------------------------------
or do both effects happen each time you offline a card? Does 'a' include
special abilities gained from cards such as Fly Away and Iron Drill?

A. Above 2 effects are correct and only b effect is happened when you
offline a card from your hand. Opponen't special ability includes all
abilities mentioned on your opponent's Digimon card.

*****

 Thankfully, individual Special Effects were separated into their own sentences on later cards. You may notice that Customer Support says "Opponen't special ability includes all abilities mentioned on your opponent's Digimon card." This, however, is slightly inaccurate since the Special Effect says "Void opponent's Special Ability..." which is singular. Therefore, you may only choose 1 of the opponent's Special Abilities to void if they have more than one. 'Well Customer Support says it means All Special Abilities, so there!', you say? Well then why didn't the card say 'Void all opponent's Special Abilities...' instead of what it says now? There is enough space on the card to have put that in. Also note that this doesn't include any Special Ability/Abilities given by an Option card.

 Mo-06 Antylamon: "Special Effect: Downgrade opponent's Champion to Rookie when sending a card from hand to Offline." According to the file DB-Bandai_Answers-Jayzhee:

*****

6. Define "downgrade." Does a downgraded digimon always become a rookie?

A. Basically "Downgrade" means 1 level down. Therefore, it is Ultimate to
Champion, Champion to rookie unless the card specify the level.

*****

 That just about says it for this Special Effect, although I should remind you that Armored Digimon are considered 'Champion' level. I should also note that Customer Support has said (although not in Gumby's spoilers) that Antylamon's Digivolve Requirements should say 'Endigomon + Digivice'; 'Wendigomon' was a typo. (For the record, 'Wendigomon' is the Japanese name for Endigomon, so by the way.)

 Mo-07 Kerpymon: "Special Effect: Void all Power Option cards in play." According to the file DB-Bandai_Answers-Jayzhee:

*****

16. Mo-07 Kerpymon (Vaccine)-- Is his Special Effect always on, or does it
happen just one time, when you first digivolve?

A. It is valid during this card is in play.

*****

 Although this Special Effect doesn't specify which player's Power Option cards it does say "...all Power Option cards in play." which would seam to apply to both player's Option cards. 'When is a card in play?', you ask? It's 'in play' when the Effect is active, and this Special Effect is active as long as this Kerpymon is in the Duel Zone and it isn't being voided. Keep in mind that if an Option card comes into play while this Special Effect is active, that card would be voided too.

 Mo-08 Kerpymon: "Special Effect: Downgrade opponent's Digimon on Duel Zone." According to the file: DB-Bandai_Answers-Jayzhee:

*****

16. Mo-07 Kerpymon (Vaccine)-- Is his Special Effect always on, or does it
happen just one time, when you first digivolve?

A. It is valid during this card is in play.

*****

17. Mo-08 Kerpymon (Virus)-- Same question.

A. It is valid during this card is in play. "Downgrade" means only 1 level
down. However, you still have a chance to beat him by Rookie Vaccine Battle
Type (Red), don't worry.

*****

 Customer Support said that this Special Effect is active as long as this Digimon is in play, but in the next sentence that 'Downgrade' means only 1 level down. Conclusion: Considering a Special Effect restarts at the beginning of every Duel, this Kerpymon would downgrade the opponent 1 level per duel that this Special Effect is active. 'Do I have a choice whether or not to downgrade the opponent?', you ask? The answer to that would be 'no' because the Special Effect is active as soon as this Digimon is in the Duel Zone (After Digivolve Requirements have been fulfilled, of course). Also keep in mind that you can't downgrade a Rookie because you can't Digivolve *to* a Rookie; it's the lowest level in the game.

 Mo-09 Magnadramon: "Special Effect: Void opponent's Special Ability, all opponent's Power Option Cards and add 50 points to your Digimon Power every time you Offline a card from hand." According to the file: DB-Bandai_Answers-Jayzhee:

*****

18. Mo-09 Magnamon-- Is his Special Effect actually three separate effects,
as follows:
---------------------------------
a. Void opponent's special ability.
b. Void all opponent's Power Options.
c. Add 50 points to your Digimon Power each time you offline a card from
hand.
---------------------------------
or does it all trigger efery time you offline a card? Is effect "a" always
on? When does effect "b" happen?

A. Effect "a" & "b" are always on and "c" applies when you offline 1 card
from your hand. Remember, special abilities are just Fly, Swim, Dig, and
Fighting. Special effects are not affected.

*****

 And that about sums it up for that Special Effect, although I should point out that, like Mo-05 Rapidmon, "Void opponent's Special Ability..." in singular and only applies to 1 Special Ability if the opposing Digimon has more than 1.

 Mo-12 Diaboromon: "Special Effect: Void opponent's Power Blast Card by sending a card from hand to Offline." According to the file DB-Bandai_Answers-Jayzhee:

*****

20. Mo-12 Diaboromon-- How often can you use his Special Effect?

A. You can always use this effect when you have a card in your hand. NO
limit to use.

*****

 Notice that the Special Effect says "...Power Blast Card..." and not 'Power Option card'. This Special Effect doesn't effect the opponent's Digivolve, Force FX, or Field cards.

 Tb-08 Andromon doesn't exactly have a Special Effect, but I'm saying this here because I forgot to in the Digivolving article... x.x' This Andromon has '(DNA) - Clockmon + Revolvermon' in it's Digivolve Requirements. According to the file DB-Bandai_Answers-Jayzhee:

*****

21. Tb-08 Andromon-- He digivolves from Revolvermon, whose name was changed
to Deputymon. Can I use Deputymon to digivolve to Andromon?

A. Yes, Revolvermon & Deputymon is the same digimon. You can digivolve.

[Good.]

*****

 For the record, it's St-70 Deputymon from Street Starter 1.

 Now there's just 1 Special Effect left worth mentioning, and I've left it for last because of the amount of Digimon who have this Special Effect and what I have to say about it. The Special Effect is: "Special effect: Void opponent's special effects and any Power Option cards." The Digimon who have it, in order of Boosters and then Starters, are:

 Bo-223 BlackWarGrowlmon
 Bo-256 Elephantmon

 Bo-279 GoldVeedramon
 Bo-290 Apokarimon (Creepy Mode) [should be banned on the basis of being flawed]
 Bo-304 Millenniummon

 St-135 Rapidmon

 St-170 MaloMyotismon
 St-171 Creepymon [Daemon, in season 2]
 St-172 Preciomon

 Because the Special Effect says "...any Power Option cards." it gives a choice whether or not to void it. I should also mention that this only applies to the opponent's Special Effects and Option cards -'If the Special Effect doesn't specify which player it applies to, it automatically means the opponent'. Another thing I'd like to point out is that if a Digimon's Special Effects are being voided as well as any/all your Option cards the moment you play them, the only power your Digimon has to work with is the base power on it's card while the opponent has the freedom to play Option cards to increase their Digimon's Power. Also, since you'd go back to Rookie if you get beaten, you wouldn't stand much of a chance against a Digimon with this Special Effect because of the amount of power a Rookie has. 'You can still beat them when they deck out and downgrade to Rookie!' you say? Well, that's IF they deck out and downgrade to Rookie. A few well-timed Option cards that stay as long as the Digimon is winning could allow the player to have more than enough power to win, which means they wouldn't have to play cards, and therefore draw from their Online deck in Regroup to bring their hand back to 10. This would allow the player to easily win the game without playing any other cards or bringing their Online deck down to zero. The only real way to beat a Digimon like this is not to let their Special Effect take effect, which means having a Digimon of your own in the Duel Zone that voids the opponent's Special Effects. But the problem with that is that your opponent could still play Option cards, which means you have to do the same to win and keep your Digimon in the Duel Zone. However, doing this means risking your Digimon anyway if you deck out because you keep having to play Option cards. Solution? Have a Digimon of your own with this Special Effect in the Duel Zone before your opponent does.

 As you may be able to tell, this Special Effect makes it a race to get the potentially unbeatable Digimon out first and then do nothing as you coast to a win. This destroys a game that requires strategy and skill to win, and makes it boring after a while since all you do is hope to get your Digimon out first, and then the game is pretty much over. Unfortunately, players that want even a slight chance at winning have to do this against other players who do this or they'll get beaten most of the time. For this reason, I suggest all Digimon with this Special Effect be banned on the basis that they're just to powerful for gameplay.

 For all those who are wondering, no, there aren't any Hyper Coliseum Digimon with this Special Effect (that I know of). Some of them say 'No Option cards effect this Digimon' (or something along those lines), but an Option card not effecting your Digimon is very different from your Digimon voiding all the opponent's Option cards. I just wish the game creators saw that Before they printed these cards. *sigh*

 For those of you wondering why I didn't mention Bo-293 Apokarimon's Special Effect, it's because the card should banned on the basis that the Digivolve Requirements are flawed, and I didn't want to waste my time explaining a Special Effect that can never be used (although I will have something on the 'preliminary phase' in the next article).

 This wraps up the third article in the series. I hope it has helped somewhat and I'll be sure to ask Customer Support ALOT of questions when the new game comes out in June 2004 so that things like this can be avoided. x.x'

 -CyberDramon