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Gundam War Advanced Rulebook
To return to the main page of the Rulebook, click here. To go to the Index, click here.
Timings for 'Play'
Free Timing
Start and End of Free Timing
Priority of Free Timing
Timing for Playing Text
Battle Phase Chart
Free Timing
This is the timing in Phases/Steps where Cards and Text
can be played. In Free Timing, as long as its possible, players can
play any amount of cards or text. Cards and text cannot be played
outside of Free Timing. Please refer to the Timing Chart.
Start and End of Free Timing
Free Timing will Start at the beginning of the Step/Phase. Any effects that
happen at the beginning of the Step/Phase can be Cut into. However,
as there is no Free Timing before the Fixed Effect of the Reroll Phase,
effects that happen at the Beginning of Reroll Phase cannot be Cut
into. There is no Free Timing at the end of each Step/Phase. So effects
that happen at the End of the Step/Phase cannot be Cut into.
Prioriy of Free Timing
In Free Timing, the Turn Player has the priority to play first. If the
turn player gives up the priority to play, then the Defending Player
gets the priority.
Timing for Playing Text
If the Timing is stated in the Text, the player whos playing the text can only play it in the Specified timing.
Battle Phase Chart
Below is the Free Timing Chart, for a list of Timings and Periods in the Phases and Steps in the game.
(Translated by Zeta_Gundam~ ) I'll come up with a prettier layout for the Chart later...
Battle Phase Chart (Link 2)
The Right Column is "Your Own Turn" while the left side is "The Opponent's Turn".
So it's: (Replace with "Opponent" for "Opponent's Turn")
Self Reroll Phase ----------> Phase Start (No effects can be played here.)
------------------------------> Designated Rule (No effects can be played here.)
------------------------------> Free Timing
------------------------------> End of Phase (No effects can be played here.)
Self Draw Phase ----------> Phase Start (No effects can be played here.)
------------------------------> Free Timing
------------------------------> Designated Rule (No effects can be played here.)
------------------------------> Free Timing
------------------------------> End of Phase (No effects can be played here.)
Self Disposition Phase ----> Phase Start (No effects can be played here.)
------------------------------> Free Timing
------------------------------> End of Phase (No effects can be played here.)
Self Battle Phase:
Self Attack Step -----------> Phase Start (No effects can be played here.)
------------------------------> Free Timing
------------------------------> Designated Rule (No effects can be played here.)
------------------------------> Free Timing
------------------------------> End of Phase (No effects can be played here.)
Self Defense Step ---------> Phase Start (No effects can be played here.)
------------------------------> Free Timing
------------------------------> Designated Rule (No effects can be played here.)
------------------------------> Free Timing
------------------------------> End of Phase (No effects can be played here.)
Self Damage Calculation Step -> Phase Start (No effects can be played here.)
------------------------------> Free Timing
------------------------------> Designated Rule (No effects can be played here.)
------------------------------> Free Timing
------------------------------> End of Phase (No effects can be played here.)
Self Return Step ----------> Phase Start (No effects can be played here.)
------------------------------> Free Timing
------------------------------> Designated Rule (No effects can be played here.)
------------------------------> Free Timing
End of Turn (End of Return Step)-> Damage Reset (No effects can be played here.)
---------------------------------------> Resolution of Effects (No effects can be played here.)
---------------------------------------> Hand Adjustment (No effects can be played here.)
---------------------------------------> End of Turn (No effects can be played here.)
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