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Gundam War Advanced Rulebook
This is the Japanese Advanced Rulebook for Gundam War (graciously
translated by ILoveJamProject of Gundam War Central~ Pics of the
Advanced Rulebook provided by Zeta_Gundam). This rulebook will be
updated as newer rules versions come out.
This rulebook is current as of August, 2007 (Gundam War Booster 19 version).
These are the Advanced Rules of Gundam War, aimed at detailed
explanations of specific effects, situations, and rules. For new
players to the game, don't let this rulebook chase you away -many
veteran players don't exactly have this thing memorized, and we have
Flash tutorials in the works to help you~ as long as you know the basic
flow of the game, and basic gameplay rules, the rest of the rules can
be referenced when the situation arises where you need these rules. I
will put up a basic-gameplay version of the rules 'soon'.
Index
Card Descriptions
Locations and Field
Own Player and Enemy Player
Fixed Effects, Hand, Hangar, G and Nation Power Play
Timings for Play
Steps for Playing a Card, Steps for Playing Text
Play and Cost
Play and Targets
Auto Effects
Activating and Resolving of Effects
Text Descriptions Sortie and Squads
Resolving Battle Damage
Destruction and Abolish Set Coin MF and Ring Area; Dual Cards
Text Glossary
Special Effects
Other Rules
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