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Gundam War Advanced Rulebook
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Text Glossary
-This card
-Look at card
-Reveal ~ card
-Gain ~
-Lose ~
-...that has ~...
-[Name: A]
-Recover
-Cards which (don't) have [M][Ch]
-Cards which (don't) have [M] and [Ch]
-Opposite sex
-Shuffle
-1st/Head Unit of the Squad
-Other than the 1st/Head Unit of the Squad
-Resetting Damage
-Original ~
-Battle Modifications
- +-X/+-Y/+-Z
-Total Battle Stats/Modifications
-Squad Battle Stats
- ~ Squad
-Enganged in Battle with ~
-Total Cost
- ~ in the Game
-Randomly
-Pull Out
-Skip
-There can be 3 or more of this card in a Deck
-This card ~
Referring to the Card that has this text on it.
-Look at card ~
Check
the card thats written on the text. There's no need to show your
opponent what the card is. Unless otherwise specified, return that card
to the original place it was from, in the original order, after the
effect ends.
-Reveal ~ card
Show all Players the card thats
written on the text. Unless otherwise specified, return that card to
the original place it was from, in the original order, after the effect
ends.
-Gain ~
Add the Specified Text/Effect.
-Lose ~
Lose the Specified Text/Effect.
-That has ~
Refers to Text that includes the one stated. The text has to be continuous, not seperated.
-[Name: A]
Abbreviation of [Name that includes the text A].
-Recover
Moving
cards from Lost Card Pile to Nation. Move the specified amount, face
down, from the top of your Lost Card Pile to the top of your Nation, 1
by 1. If the text states simply "Recover", it means to recover your Nation.
-Cards which (don't) have [M][Ch]
Refers to cards
which (do or don't) have either [M] or [Ch] or both. Treat this text in the
same way when the Text/Special Effects in the [] is changed.
-Cards which (don't) have [M] and [Ch]
Refers
to cards which (do or don't) have both [M] and [Ch]. Treat this text in the
same way when the Text/Special Effects in the [] is changed.
-Opposite sex
Refers to the opposite sex of the specifed Character.
-Shuffle
Shuffle the cards in the specified Location. Also, be sure to let your opponent shuffle as well.
-1st/Head Unit of the Squad
Refers to the Unit in the front of the Squad.
-Other than the 1st/Head Unit of the Squad
Refers to the Unit(s) that is not in the front of the Squad.
-Reseting Damage
At
the end of a Turn, making the Damage that has accumulated on a Unit to
0 is known as Reseting Damage. If 'reseting Damage' is not done at the
end of a Turn, the Damage taken will be carried over onto the next turn.
-Original ~
Refers to the Text (Cost, Effects, Battle Stats, etc.) that is printed on the card itself.
-Battle Modifications
Refers
to the Modifications (by Character or effects) thats added to the
Units' Battle Stats. There may be times when its seperated to
"Meele/Attack Modifications", "Shooting Modifications" and "Defence
Modifications". There are no limits to this, and the numbers may be
negative at times.
- +-X/+-Y/+-Z
Represents
the amount of the Battle Modifications. Starting from the left, it
represents "Meele/Attack(/Strike) Modifications", "Shooting Modifications" and "Defence Modifications," respectively.
-Total Battle Stats/Modifications
The Total Added Amount of the "Meele Stats/Modifications", "Shooting Stats/Modifications" and "Defence Stats/Modifications".
-Squad Battle Stats
Refers
to the Total Battle Damage that the Squad will deal. Use the Head
Unit's Meele Stats and add the Shooting Stats of the rest of the Units
in the Squad. However, the Meele/Shooting Stats of a Rolled Unit is
treated to be as *.
- ~ Squad
Refers to the Squad where ~ is included in it.
- Engaged in Battle with ~
Refers to being in Battle with the Squad which includes ~
-Total Cost
The Total Added Amount of Designated Nation Cost, Total Nation Cost, and Resource Cost.
- ~ in the Game
Refers to all cards in all locations in the game. Does not include cards that are removed from game.
-Randomly
Put
your cards face-down and let the enemy Player choose. At this point, if
those are cards that do not need to be arranged in a specific order,
you can shuffle the face-down cards before letting your opponent
choose. If the cards to be chosen are shown face-up, turn them face-down before letting your opponent choose.
-Pull Out
Take the
card(s) from the given location and move it to another location
temporarily. At this point, cards that were not designated cannot be
pulled out, nor can the order of other cards be changed. If the card
that was pulled out cannot be affected by the effect normally (unable
to move to the given location, etc.) the card will be removed from the
game. For cards that are pulled out, had the effect applied normally
but are left in the "pulled out" Status, those cards will not be removed
from the game but put back into the original location before it was pulled
out.
-Skip
Advance to the next Timing without processing the given Phase/Step. The fixed effects of those Phases/Steps will not happen.
-There can be 3 or more of this card in a Deck
This card will not be affected by the "there can be only up to 3 copies of a Card with the Same Name" Rule.
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