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Gundam War Advanced Rulebook
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Other Rules
Priority of Rules and Text
Moving of Cards
Effects that Force/Restrict Sorting
"In that case ~..."
Timing for 'Beginning of Turn', 'End of Turn'
"Until End of Turn" and "For this Turn"
Come out onto the Field
Cards that cannot come out onto the Field
Switch
Variables
Modifications of Special Effects
Use the effect of (special effect)
Text Negated
"This(that) Unit"
"Designated Card(s)" by Special Effects
Paying of Costs that have 2 Variables
Losing Control
About "will not be repeated" ( Type A, Type B, Type C and Type D )
Priority of Rules and Text
Follow the rules for any part of text
effects that are not specified in the text. If the text effects has
something that contradicts/is the opposite of what the rules state,
follow the text effects.
Moving of Cards
The moving of cards refers basically to the 3 actions below:
1) From 1 Location to another Location
eg. From Hand to Junkyard, or Field to Hand, ect.
* Also includes "Removing from Game."
2) From 1 Area to another Area
eg. From Disposition Area to Battle Area, or your Disposition Area to Enemy's Disposition Area, ect.
3) From 1 Set Group to another Set Group
eg. Setting 1 Character on another Unit ect.
When
a card moves to a location other than Field or Hangar, that card will
definitely move to the location that belongs to the original owner.
When
a card moves to a Hangar, it will move to the Hangar specified,
irregardless of who is the original owner. In that case, all cards Set-on
that card will also be moved to the same Hangar.
When cards leave
the Field and move to other locations except Field, they will move
while reverted back to their original card type, and will follow the
rules of that location after moving (cards will be put face down etc.)
Effects that Force/Restrict Sorting
Any
effects that control Sorting are treated as effects that target the
player, not Units. In addition, similar enemy effects that control
Sorting are effects that happen in the fixed effect of Attack/Defend
Step, so its not treated as "being moved by enemy effects."
In that case ~
For
effects that has this text included, only when the first part of the
effect has been applied can the second part happen. Cut-ins are not
allowed within this period of time.
If in the case where the effect
can't be applied normally (loss of targets, etc.) when it resolves, only
the first part of the effect will take effect and the second part will
be negated.
However, if in the first part the effect targets "all
players", and that effect fails to be applied normally, only the player
who played the card/effect will be affected by the first part of the
effect.
The specification of targets for the second part will be done when played.
Timing for Beginning of Turn, End of Turn
The
'beginning of the turn' and 'ending of the turn' will be handled at the
same time as the 'start of Reroll Phase' and the 'end of Return Step',
respectively.
"Until end of Turn", and "for this Turn"
Effects
that state "until end of turn" will be applied when resolved, and no
matter how the situation changes after that the effect will not be
changed.
For effects that state "for this turn", if, during the
period where the effect has taken place, targets are lost/deemed
illegal, or new targets appear, a check for targets will be done and
the effect will once again be applied/removed appropriately.
Come out onto the Field
If
non-Set Cards, or Coins that are treated as Cards, come out onto the
Field by effects, those cards will be put out onto the Area (where a
card of that type will normally be put in when played) in Reroll
Position. However, this will not be the case for Cards that
specify the
location or the card to be Set-on.
Cards that cannot come out onto the Field
If
cards that cannot be put out onto the Field (a Character with the same
Name etc.) appears on the Field, the card that appeared later will be
Abolished. If those cards come out at the same time, the Controller of
the cards will choose which card to Abolish if only 1 person controls
the cards. If the cards belong to multiple players, the Attacking
Player gets the right to choose which cards will be Abolished.
Switch
For
effects that "Switch a card", unless otherwise specified, the
conditions below will be carried over from 1 card to the other.
- Location (Area, Order in the Squad). If a non-Hangar location has to be
carried over, the location of the original owner will be used.
- Status (Reroll/Roll Position, Destruction, ect.)
- Battle Modifications or Status via Effects.
- Set Cards (restrictions on Setting are ignored).
- Any unresolved Effects that Targets the card.
However
for cards that are in any other non-Field locations, only the location
will be carried over, and unresolved effects, ect., are ignored.
Unless otherwise specified, the conditions below will not be carried over:
- Target/Status that relates to "Transform".
- Coins (that are not treated as Cards) that are put on the Card.
Variables
Values
that state X (or Y,Z) will change according to the situation. Refer to
the given amounts to decide the value for X; or, if the player has been
chosen, that player will make the decision. If nothing is specified, the
player that played the effect/card will choose the value (0 cannot be
chosen).
Or in other cases, X will be decided when the card effect
is played. The value that was decided at this time will not change even
when the value that was referred to when resolving is changed (except
for Auto A effects, etc.).
If theres a need to refer to the value of
X, treat X as 0. However, if referring to the Hand-size or the amount of
cards in Hangar, use the amount that exists when the effect resolves
unless otherwise specified.
Modifications to Special Effects
Modifications
that are made to Special Effects, like Psycommu +1 etc., are applied to
the X value of that respective Special Effect. Cards that don not have
that Special Effect will not gain that respective effect even if the
Modification has been applied on it. And if the card has 2 or more of
the same Special Effect, the Modification will be applied to all of
those Effects.
Use the effect of (special effect)
Effects
that state "use the Effect of (special effect)" is different from
"gaining" that respective effect, in which only the contents of the
effect will be used and applied, and will not be targeted by other
effects that affect that respective effect.
For example, the effect
of using "Area Weapon (4)" will not be negated by effects that
negate Area Weapon, nor will it gain any Modifications to the
value of Area Weapon.
Text Negated
If the cost
specified by [X.Y] is not fulfilled, or if the text has been negated,
that card will be treated as though it has no text written on it
(temporarily). This will affect cards that are not on the Field, and text
that are in the [ ] brackets. However, the text will still be regarded as
"original writings/text on the card."
This(that) Unit
Effects that
state "this(that) Unit" as the targets will be treated as specifying
the card itself. Thus, even if the card gets changed to another type
that does not fit the targetting conditions, the target will not be
deemed as an illegal target.
eg. For an effect that states "Abolish
this Unit at the end of the turn", this effect will not be negated even
if that Unit is changed to a G.
"Designating Cards" by specific Effects
For
text like "will not be the target of ~ effects", "will not be Destroyed
or take Damage by ~", "will not be moved by ~ effects", if the card, or
Unit, etc. has been specified, unless otherwise specified, it will
refer
to both cards that are on the Field and those that are not on the Field.
Paying of Costs that have 2 Variables
If there are 2 variables in Resource Cost etc, pay the Total Amount of the 2 variables added up.
And in the case where both variables are represented by the same figure
(XX), the value for X must be the same.
eg. If you treat X as 2 when paying for XX, pay a total of 4.
Losing Control
Cards that Lose Control will follow the rules below:
- None of the players have the right to use that card (play the text, sort it out, etc.).
- No one is the Controller, and, as theres no differenciation between
Own Player and Enemy Player, the card cannot be the target of effects
that
need to choose Own/Enemy cards. However, it can still be targetted
normally by effects that do not specify one's self or enemy.
eg. An Enemy Unit that has lost control cannot be targetted by an effect that
states "Destroy 1 enemy Unit", but can be targetted normally by an
effect that states "Destroy 1 Unit".
- There is no differenciation between Own Player and Enemy Player for the Card itself.
eg. Even if a card that has lost control has an Auto effect "Destroy 1 of
your Units" taking place, the effect will not happen as that card will
not recognise "your Unit".
- Cannot be moved into Battle Areas.
- If a card that has Lost Control has Set cards on it, All Cards in that Set Group will lose control.
About "will not be repeated"
Effects
that have the text "will not be repeated" will only have one of those
effects applied in the case where multiple cards with the Same Name
exist, or if there are multiple effects that are similar. There are 4
types in this category, depending on the card.
-------------------------------------------
Type A
The
cards that fall into this category can only have one effect being
applied in the Same Turn, even if there are Multiple Cards with the
same Name.
Blue O-81
Titans O-3
Titans O-9
Titans O-28
Zanscare O-Z9
Zanscare O-Z10
Gundam SEED O-S19
Purple U-6
-------------------------------------------
-------------------------------------------
Type B
The Cards that fall into this Category can only have one effect (per
player) being applied in the same turn, even if there are Multiple Cards
with the same Name.
Blue U-282
Blue U-302
Blue C-110
Blue O-34
Blue O-68
Blue O-95
Blue O-122
Green U-206
Green U-237
Green U-260
Green C-109
Green O-47
Green O-54
Green O-55
Green O-56
Green O-60
Green O-62
Green O-72
Green O-78
Green O-94
Green O-100
Titans U-152
Titans U-158
Titans U-174
Titans C-65
Zanscare U-Z54
Zanscare O-Z15
Neo Zeon C-79
Neo Zeon O-8
Neo Zeon O-41
Neo Zeon O-49
Neo Zeon O-55
Neo Zeon O-80
Neo Zeon O-84
Crossbone Vanguard O-C2
Crossbone Vanguard O-C15
Turn A U-106
Turn A O-75
Gundam X U-X31
G Gundam U-G33
G Gundam U-G42
Gundam W C-71
Gundam W C-72
Gundam W C-76
Gundam W C-77
Gundam W C-79
Gundam W C-80
Gundam W C-81
Gundam SEED C-S78
Gundam SEED O-S12
G G-11
-------------------------------------------
-------------------------------------------
Type C
The Cards that fall into this Category can only have one effect (per
player) being applied in the same Turn in Contrast to each activation
condition, even if there are Multiple Cards with the same Name.
Blue U-160
Blue U-161
Blue U-190
Blue U-209
Blue O-85
Blue O-125
Green O-52
Green SPC-3
Titans O-60
Neo Zeon O-6
Turn A U-59
Gundam X U-X28
Purple U-12
Special Effects Vulture
-------------------------------------------
-------------------------------------------
Type D
The Cards that fall into this Category can only have one effect (per
player) being applied to the same Target, even if there are Multiple Cards with the same Name.
Blue U-173
Blue U-158
Blue C-8
Blue O-16
Blue O-20
Blue O-28
Blue O-116
Green CH-65
Green O-13
Green O-61
Titans O-13
Titans O-21
Neo Zeon U-79
Neo Zeon U-81
Neo Zeon O-15
Turn A O-59
Gundam X U-X18
Gundam X U-X79
Gundam X U-X80
Gundam X O-X2
Gundam X O-X14
Gundam X O-X15
Gundam SEED U-S70
Special Effects Space Battle (X)
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