Gallery
Articles
Power Chart
Price Guide
Index
|
Gundam War Advanced Rulebook
To return to the main page of the Rulebook, click here. To go to the Index, click here.
Resolving Battle Damage
Battle Damage
Handling Battle Damage
Calculating using *
Handling multiple Squads
Battle Damage
Damage
thats dealt to a Nation or Squads via the fixed effect of Damage
Calculation Step is known as Battle Damage, and is different from
Damage dealt by card effects. The Damage thats dealt by Enemy Squads is
not treated as "Damage by enemy effects."
Handling Battle Damage
The Damage thats dealt to each Unit in every Squad is dealt
simutaneously.
If, at this time, there are Units with the effect of "will not take
Battle Damage", negate the Damage that was supposed to be dealt to it
(minus that amount from the Total), and continue to deal the remaining
Damage to Units after it. If dealing to Units which have already taken
Damage before, use the remaining Defence for Damage Calculation.
Calculating using *
For Damage Calculation, and/or any other effects that need to refer to the amount represented by *, treat * as 0.
Handling Multiple Squads
In
the case where the Damage Calculation of multiple Squads need to be
resolved, the Damage that those Squads deal will be resolved
simulteanously. If Auto D effects are activated as a result of this
resolvement, the effects will be applied after the fixed effect has
been resolved. All Units that are Destroyed by Battle Damage will have
their Abolish effect activated in a Cut right after the fixed effect
has ended. The order for the Abolish effects to be resolved will be
decided by the Attacking Player.
|