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Gundam War Advanced Rulebook


  To return to the main page of the Rulebook, click here. To go to the Index, click here.

  Steps for Playing a Card, Steps for Playing Text

   Steps for Playing a Card
   Steps for Playing Text

 Follow the steps below to process the Playing of a Card. Take note that since the steps are done without interruptions, cut-ins are Not allowed during the course of the actions below.

1) Declaring that you are Playing the Card

2) Choosing a Target
(if needed) choose a Target for Commands, or the card to be Set on (for Set cards)

3) Paying the Cost
1. Apply effects that Increase Costs
2. Apply effects that Decrease Costs
3. Pay the Cost
4. Pay any Additional Costs
5. Pay any Substitute Costs

4) Card being Played
Card Effect will Activate

 Explanations
1) Declaring that you are Playing the Card
Declare the Name of the card you are going to play. If by this time steps 2-4 cannot be resolved normally you cannot declare playing of the card. Or, if the Play Timing is not correct, or if the playing of a card itself has been restricted, you cannot declare the playing of the card either.

2) Choosing a Target
When playing Commands etc. that need targets, or when playing Set Cards, choose the target or card to be Set first. And, if the card is going to be played to an area Outside of your Disposition Area, choose and declare the Area its going to be played into.

3) Paying the Cost
If there are effects that affect the Cost and need to be applied, follow the steps below:

1. Apply Effects that Increase Costs
Apply effects that Increase the Cost such as "Prevent (X)" or "Total Nation Cost +1" etc. If there are variable costs such as X, decide the amount for X here.

2. Apply Effects that Decrease Costs
Apply effects that Decrease the Cost such as "Total Nation Cost -1" or "This card can be played with Designated Nation cost 0" etc.

3. Pay the Cost
Pay the Cost of "Designated Nation" "Total Nation" and "Resource" here while applying any effects from step 1 and step 2. If there are no effects affecting the paying of Costs, only this step will be applied.

4. Pay any Additional Costs
Fulfill the conditions as stated in the Card Text to pay the Cost. Or if by any effects there are special Costs that need to be paid pay it here as well.

5. Pay any Substitute Costs
Fulfill the conditions as stated in the Card Text to pay the Cost.

4) Once steps 1-3 have been done the card will become a "card being played" and have its effect activated. And for cards that have the Costs increased or decreased, once it becomes a "card being played" the Costs will revert back to the original amount.

 Steps for Playing Text

The steps are stated seperately below to Play Text; however in the game its treated to be going on simultaneously.

1) Declaring
Declaring playing of the Text. If at this point steps 2-4 cannot be resolved normally declaration cannot be done. Or, if the Play Timing is not correct, or if the playing of the Text itself has been restricted, you cannot declare it either.

2) Choosing Targets
When playing Text that require Targets, choose them here.

3) Paying the Cost
Pay the Cost as stated in <>. If there are effects that Increase or Decrease the Cost, apply it here.

4) Effect Activates
The Effect will activate for Text that had steps 1-3 completed.